You start knowing a good player & their character. If the Demon kills them, you die too.
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Each night*, choose a player & guess their character: if you guess wrong, you die.
Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
If both your alive neighbors are good, they can't die.
The 1st time you die, you don't.
Executed good players might not die.
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
You might die at any time.
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Once per game, at night*, choose a player: they die, even if for some reason they could not.
If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.
Each day, you may choose up to 3 sets of 2 players to swap seats. Players may not leave their seats to talk in private.
Once per game, if another player nominated, you may choose to force the current execution to pass or fail.
On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
Only the Storyteller can nominate. At least 1 opposing player must be nominated each day.
Only you & the dead can vote. They don't need a vote token to do so. A 50% majority isn't required.
Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow.
Each night, choose a player (not yourself): their vote counts negatively tomorrow.
Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which.
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Each night*, choose a living player: if they agree, you learn their character, but you both might die.
If there are 7 or more players, wake the Lunatic: Show the THESE ARE YOUR MINIONS token. Point to any players. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 good character tokens. Put the Lunatic to sleep. Wake the Demon. Show the YOU ARE info token and the Demon token. Show the THIS PLAYER IS info token and the Lunatic token, then point to the Lunatic.
The Harlot points at any living player. Then, put the Harlot to sleep. Wake the chosen player, show them the THIS CHARACTER SELECTED YOU token, then the Harlot token. That player either nods their head yes or shakes their head no. If they nodded their head yes, wake the Harlot and show them the chosen player's character token. Then, you may decide that both players die.
https://botc-script-viewer.sthom.kiwi/base3/bmr/