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Bad Moon Rising  by The Pandemonium Institute

Characters

Townsfolk

  • Grandmother

    Grandmother

    Almanac

    You start knowing a good player & their character. If the Demon kills them, you die too.

  • Sailor

    Sailor

    Almanac

    Each night, choose an alive player: either you or they are drunk until dusk. You can't die.

  • Chambermaid

    Chambermaid

    Almanac

    Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.

  • Innkeeper

    Innkeeper

    Almanac

    Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.

  • Gambler

    Gambler

    Almanac

    Each night*, choose a player & guess their character: if you guess wrong, you die.

  • Exorcist

    Exorcist

    Almanac

    Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.

  • Gossip

    Gossip

    Almanac

    Each day, you may make a public statement. Tonight, if it was true, a player dies.

  • Courtier

    Courtier

    Almanac

    Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.

  • Professor

    Professor

    Almanac

    Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.

  • Minstrel

    Minstrel

    Almanac

    When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.

  • Tea Lady

    Tea Lady

    Almanac

    If both your alive neighbors are good, they can't die.

  • Fool

    The 1st time you die, you don't.

  • Pacifist

    Pacifist

    Almanac

    Executed good players might not die.

Outsiders

  • Goon

    Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.

  • Lunatic

    Lunatic

    Almanac

    You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.

  • Tinker

    Tinker

    Almanac

    You might die at any time.

  • Moonchild

    Moonchild

    Almanac

    When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.

Minions

  • Godfather

    Godfather

    Almanac

    You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]

  • Devil's Advocate

    Devil's Advocate

    Almanac

    Each night, choose a living player (different to last night): if executed tomorrow, they don't die.

  • Assassin

    Assassin

    Almanac

    Once per game, at night*, choose a player: they die, even if for some reason they could not.

  • Mastermind

    Mastermind

    Almanac

    If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.

Demons

  • Pukka

    Pukka

    Almanac

    Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.

  • Shabaloth

    Shabaloth

    Almanac

    Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.

  • Po

    Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.

  • Zombuul

    Zombuul

    Almanac

    Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.

Travellers

  • Matron

    Matron

    Almanac

    Each day, you may choose up to 3 sets of 2 players to swap seats. Players may not leave their seats to talk in private.

  • Judge

    Judge

    Almanac

    Once per game, if another player nominated, you may choose to force the current execution to pass or fail.

  • Apprentice

    Apprentice

    Almanac

    On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).

  • Bishop

    Bishop

    Almanac

    Only the Storyteller can nominate. At least 1 opposing player must be nominated each day.

  • Voudon

    Voudon

    Almanac

    Only you & the dead can vote. They don't need a vote token to do so. A 50% majority isn't required.

  • Bureaucrat

    Bureaucrat

    Almanac

    Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow.

  • Thief

    Thief

    Almanac

    Each night, choose a player (not yourself): their vote counts negatively tomorrow.

  • Barista

    Barista

    Almanac

    Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which.

  • Bone Collector

    Bone Collector

    Almanac

    Once per game, at night*, choose a dead player: they regain their ability until dusk.

  • Harlot

    Harlot

    Almanac

    Each night*, choose a living player: if they agree, you learn their character, but you both might die.


Night Order

The following characters are referenced in the night order, but are not listed on the script: angel, buddhist, duchess, stormcatcher, tor, toymaker.

First Night

  • Dusk

  • Bureaucrat

    The Bureaucrat chooses a player. Bureaucrat

  • Thief

    The Thief chooses a player. Thief

  • Apprentice

    Show the Apprentice the YOU ARE card, then a Townsfolk or Minion token. In the Grimoire, replace the Apprentice token with that character token, and put the Apprentice's IS THE APPRENTICE reminder by that character token.

  • Barista

    Choose a player, wake them and tell them which Barista power is affecting them. Treat them accordingly (sober/healthy/true info or activate their ability twice).

  • Minion Info

  • Lunatic

    If there are 7 or more players, wake the Lunatic: Show the THESE ARE YOUR MINIONS token. Point to any players. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 good character tokens. Put the Lunatic to sleep. Wake the Demon. Show the YOU ARE info token and the Demon token. Show the THIS PLAYER IS info token and the Lunatic token, then point to the Lunatic.

  • Demon Info

  • Sailor

    The Sailor chooses a living player. Sailor

  • Courtier

    The Courtier might choose a character. Courtier Courtier

  • Godfather

    Show the character tokens of all in-play Outsiders.

  • Devil's Advocate

    The Devil's Advocate chooses a living player. Devil's Advocate

  • Pukka

    The Pukka chooses a player. Pukka

  • Grandmother

    Point to the grandchild player & show their character token.

  • Chambermaid

    The Chambermaid chooses 2 living players. Give a finger signal.

  • Dawn

Other Nights

  • Dusk

  • Bureaucrat

    The Bureaucrat chooses a player. Bureaucrat

  • Thief

    The Thief chooses a player. Thief

  • Barista

    Choose a player, wake them and tell them which Barista power is affecting them. Treat them accordingly (sober/healthy/true info or activate their ability twice).

  • Bone Collector

    The Bone Collector either shakes their head no or points at any dead player. If they pointed at any dead player, put the Bone Collector's 'Has Ability' reminder by the chosen player's character token. (They may need to be woken tonight to use it.)

  • Harlot

    The Harlot points at any living player. Then, put the Harlot to sleep. Wake the chosen player, show them the THIS CHARACTER SELECTED YOU token, then the Harlot token. That player either nods their head yes or shakes their head no. If they nodded their head yes, wake the Harlot and show them the chosen player's character token. Then, you may decide that both players die.

  • Sailor

    The Sailor chooses a living player. Sailor

  • Innkeeper

    The Innkeeper chooses 2 players. Innkeeper Innkeeper Innkeeper

  • Courtier

    The Courtier might choose a character. Courtier Courtier

  • Gambler

    The Gambler chooses a player & a character. Gambler

  • Devil's Advocate

    The Devil's Advocate chooses a living player. Devil's Advocate

  • Lunatic

    Do whatever needs to be done to simulate the Demon acting. Put the Lunatic to sleep. Wake the Demon. Show the Lunatic token & point to them, then their target(s).

  • Exorcist

    The Exorcist chooses a player. Exorcist Put the Exorcist to sleep. If the Exorcist chose the Demon: Wake the Demon. Show the THIS CHARACTER SELECTED YOU & Exorcist tokens. Point to the Exorcist.

  • Zombuul

    If no one died today, the Zombuul chooses a player. Zombuul

  • Pukka

    The Pukka chooses a player. Pukka The previously poisoned player dies then becomes healthy. Pukka

  • Shabaloth

    A previously chosen player might be resurrected. Shabaloth The Shabaloth chooses 2 players. Shabaloth Shabaloth

  • Po

    The Po may choose a player OR chooses 3 players if they chose no-one last night. Po or Po Po Po

  • Assassin

    The Assassin might choose a player. Assassin Assassin

  • Godfather

    If an Outsider died today, the Godfather chooses a player. Godfather

  • Professor

    The Professor might choose a dead player. Professor Professor

  • Gossip

    If the Gossip is due to kill a player, they die. Gossip

  • Tinker

    The Tinker might die. Tinker

  • Moonchild

    If the Moonchild is due to kill a good player, they die. Moonchild

  • Grandmother

    If the grandchild was killed by the Demon, the Grandmother dies too. Grandmother

  • Chambermaid

    The Chambermaid chooses 2 living players. Give a finger signal.

  • Dawn

This website is not affiliated with The Pandemonium Institute. Character icons and descriptions are the property of Steven Medway and The Pandemonium Institute.

Website made by Stuart Thomson. Source code.