BotC Script Viewer

Script Viewer

Sects and Violets  by The Pandemonium Institute

Characters

Townsfolk

  • Clockmaker

    Clockmaker

    Almanac

    You start knowing how many steps from the Demon to its nearest Minion.

  • Snake Charmer

    Snake Charmer

    Almanac

    Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.

  • Mathematician

    Mathematician

    Almanac

    Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.

  • Dreamer

    Dreamer

    Almanac

    Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.

  • Flowergirl

    Flowergirl

    Almanac

    Each night*, you learn if a Demon voted today.

  • Town Crier

    Town Crier

    Almanac

    Each night*, you learn if a Minion nominated today.

  • Oracle

    Oracle

    Almanac

    Each night*, you learn how many dead players are evil.

  • Savant

    Savant

    Almanac

    Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.

  • Seamstress

    Seamstress

    Almanac

    Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.

  • Philosopher

    Philosopher

    Almanac

    Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.

  • Artist

    Artist

    Almanac

    Once per game, during the day, privately ask the Storyteller any yes/no question.

  • Juggler

    Juggler

    Almanac

    On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.

  • Sage

    If the Demon kills you, you learn that it is 1 of 2 players.

Outsiders

  • Sweetheart

    Sweetheart

    Almanac

    When you die, 1 player is drunk from now on.

  • Klutz

    Klutz

    Almanac

    When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.

  • Barber

    Barber

    Almanac

    If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.

  • Mutant

    Mutant

    Almanac

    If you are “mad” about being an Outsider, you might be executed.

Minions

  • Witch

    Witch

    Almanac

    Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.

  • Cerenovus

    Cerenovus

    Almanac

    Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.

  • Pit-Hag

    Pit-Hag

    Almanac

    Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.

  • Evil Twin

    Evil Twin

    Almanac

    You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.

Demons

  • No Dashii

    No Dashii

    Almanac

    Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.

  • Vigormortis

    Vigormortis

    Almanac

    Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]

  • Vortox

    Vortox

    Almanac

    Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.

  • Fang Gu

    Fang Gu

    Almanac

    Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]

Travellers

  • Barista

    Barista

    Almanac

    Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which.

  • Harlot

    Harlot

    Almanac

    Each night*, choose a living player: if they agree, you learn their character, but you both might die.

  • Butcher

    Butcher

    Almanac

    Each day, after the 1st execution, you may nominate again.

  • Bone Collector

    Bone Collector

    Almanac

    Once per game, at night*, choose a dead player: they regain their ability until dusk.

  • Deviant

    Deviant

    Almanac

    If you were funny today, you cannot die by exile.

  • Bureaucrat

    Bureaucrat

    Almanac

    Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow.

  • Thief

    Thief

    Almanac

    Each night, choose a player (not yourself): their vote counts negatively tomorrow.

  • Apprentice

    Apprentice

    Almanac

    On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).


Night Order

The following characters are referenced in the night order, but are not listed on the script: angel, buddhist, duchess, stormcatcher, tor, toymaker.

First Night

  • Dusk

  • Bureaucrat

    The Bureaucrat chooses a player. Bureaucrat

  • Thief

    The Thief chooses a player. Thief

  • Apprentice

    Show the Apprentice the YOU ARE card, then a Townsfolk or Minion token. In the Grimoire, replace the Apprentice token with that character token, and put the Apprentice's IS THE APPRENTICE reminder by that character token.

  • Barista

    Choose a player, wake them and tell them which Barista power is affecting them. Treat them accordingly (sober/healthy/true info or activate their ability twice).

  • Minion Info

  • Demon Info

  • Philosopher

    The Philosopher might choose a character. If necessary, swap their character token. Philosopher

  • Snake Charmer

    The Snake Charmer chooses a player. If they chose the Demon: Show the YOU ARE & Demon tokens. Give a thumbs down. Swap the Snake Charmer & Demon tokens. Put the old Snake Charmer to sleep. Wake the old Demon. Show the YOU ARE and Snake Charmer tokens & give a thumbs up. Snake Charmer

  • Evil Twin

    Wake both twins. Allow eye contact. Show the good twin's character token to the Evil Twin & vice versa.

  • Witch

    The Witch chooses a player. Witch

  • Cerenovus

    The Cerenovus chooses a player & a character. Cerenovus Put the Cerenovus to sleep. Wake the target. Show the THIS CHARACTER SELECTED YOU token, the Cerenovus token, then the madness-character token.

  • Clockmaker

    Give a finger signal.

  • Dreamer

    The Dreamer points to a player. Show 1 good & 1 evil character token, 1 of which is their character.

  • Seamstress

    The Seamstress might choose 2 players. Nod or shake your head. Seamstress

  • Mathematician

    Give a finger signal.

  • Dawn

Other Nights

  • Dusk

  • Bureaucrat

    The Bureaucrat chooses a player. Bureaucrat

  • Thief

    The Thief chooses a player. Thief

  • Barista

    Choose a player, wake them and tell them which Barista power is affecting them. Treat them accordingly (sober/healthy/true info or activate their ability twice).

  • Bone Collector

    The Bone Collector either shakes their head no or points at any dead player. If they pointed at any dead player, put the Bone Collector's 'Has Ability' reminder by the chosen player's character token. (They may need to be woken tonight to use it.)

  • Harlot

    The Harlot points at any living player. Then, put the Harlot to sleep. Wake the chosen player, show them the THIS CHARACTER SELECTED YOU token, then the Harlot token. That player either nods their head yes or shakes their head no. If they nodded their head yes, wake the Harlot and show them the chosen player's character token. Then, you may decide that both players die.

  • Philosopher

    The Philosopher might choose a character. If necessary, swap their character token. Philosopher

  • Snake Charmer

    The Snake Charmer chooses a player. If they chose the Demon: Show the YOU ARE & Demon tokens. Give a thumbs down. Swap the Snake Charmer & Demon tokens. Put the old Snake Charmer to sleep. Wake the old Demon. Show the YOU ARE and Snake Charmer tokens & give a thumbs up. Snake Charmer

  • Witch

    The Witch chooses a player. Witch

  • Cerenovus

    The Cerenovus chooses a player & a character. Cerenovus Put the Cerenovus to sleep. Wake the target. Show the THIS CHARACTER SELECTED YOU token, the Cerenovus token, then the madness-character token.

  • Pit-Hag

    The Pit-Hag chooses a player & a character. If they chose a character that is not in play: Put the Pit-Hag to sleep. Wake the target. Show the YOU ARE token & their new character token.

  • Fang Gu

    The Fang Gu chooses a player. Fang Gu If they chose an Outsider (once only): Replace the Outsider token with the spare Fang Gu token. Put the Fang Gu to sleep. Wake the target. Show the YOU ARE and Fang Gu tokens & give a thumbs-down. Fang Gu

  • Vigormortis

    The Vigormortis chooses a player. Vigormortis If that player is a Minion, poison a neighboring Townsfolk. Vigormortis Vigormortis

  • No Dashii

    The No Dashii chooses a player. No Dashii

  • Vortox

    The Vortox chooses a player. Vortox

  • Barber

    If the Barber died today or tonight, show the Demon the THIS CHARACTER SELECTED YOU & Barber tokens. If the Demon chose 2 players, wake one at a time. Show the YOU ARE token & their new character token.

  • Sweetheart

    If the Sweetheart died, a player became drunk immediately. If you haven't done this yet, do so now. Sweetheart

  • Sage

    If the Demon killed the Sage, wake the Sage and point to 2 players, 1 of which is the Demon.

  • Dreamer

    The Dreamer points to a player. Show 1 good & 1 evil character token, 1 of which is their character.

  • Flowergirl

    Either nod or shake your head.

  • Town Crier

    Either nod or shake your head.

  • Oracle

    Give a finger signal.

  • Seamstress

    The Seamstress might choose 2 players. Nod or shake your head. Seamstress

  • Juggler

    Give a finger signal.

  • Mathematician

    Give a finger signal.

  • Dawn

This website is not affiliated with The Pandemonium Institute. Character icons and descriptions are the property of Steven Medway and The Pandemonium Institute.

Website made by Stuart Thomson. Source code.