You start knowing how many pairs of evil players there are.
You start knowing that 1 of 2 players is a particular Minion.
You start knowing that 1 of 2 players is a particular Townsfolk.
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Each night, you learn how many of your 2 alive neighbors are evil.
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Each night*, you learn which character died by execution today.
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
You are safe from the Demon.
If you die at night, you are woken to choose a player: you learn their character.
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
You might register as evil & as a Minion or Demon, even if dead.
If you die by execution, your team loses.
Each night, choose a player: they are poisoned tonight and tomorrow day.
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
There are extra Outsiders in play. [+2 Outsiders]
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Each night, choose a player (not yourself): their vote counts negatively tomorrow.
Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow.
Each day, after the 1st vote has been tallied, you may choose a player that voted: they die.
You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober & healthy.
If a player of your alignment is executed, you might be executed instead.
On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which.
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Each night*, choose a living player: if they agree, you learn their character, but you both might die.
The Harlot points at any living player. Then, put the Harlot to sleep. Wake the chosen player, show them the THIS CHARACTER SELECTED YOU token, then the Harlot token. That player either nods their head yes or shakes their head no. If they nodded their head yes, wake the Harlot and show them the chosen player's character token. Then, you may decide that both players die.
https://botc-script-viewer.sthom.kiwi/base3/tb/