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Trouble Brewing  by The Pandemonium Institute

Characters

Townsfolk

  • Chef

    You start knowing how many pairs of evil players there are.

  • Investigator

    Investigator

    Almanac

    You start knowing that 1 of 2 players is a particular Minion.

  • Washerwoman

    Washerwoman

    Almanac

    You start knowing that 1 of 2 players is a particular Townsfolk.

  • Librarian

    Librarian

    Almanac

    You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)

  • Empath

    Empath

    Almanac

    Each night, you learn how many of your 2 alive neighbors are evil.

  • Fortune Teller

    Fortune Teller

    Almanac

    Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.

  • Undertaker

    Undertaker

    Almanac

    Each night*, you learn which character died by execution today.

  • Monk

    Each night*, choose a player (not yourself): they are safe from the Demon tonight.

  • Slayer

    Slayer

    Almanac

    Once per game, during the day, publicly choose a player: if they are the Demon, they die.

  • Soldier

    Soldier

    Almanac

    You are safe from the Demon.

  • Ravenkeeper

    Ravenkeeper

    Almanac

    If you die at night, you are woken to choose a player: you learn their character.

  • Mayor

    Mayor

    Almanac

    If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.

  • Virgin

    Virgin

    Almanac

    The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.

Outsiders

  • Butler

    Butler

    Almanac

    Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.

  • Drunk

    Drunk

    Almanac

    You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.

  • Recluse

    Recluse

    Almanac

    You might register as evil & as a Minion or Demon, even if dead.

  • Saint

    Saint

    Almanac

    If you die by execution, your team loses.

Minions

  • Poisoner

    Poisoner

    Almanac

    Each night, choose a player: they are poisoned tonight and tomorrow day.

  • Spy

    Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.

  • Scarlet Woman

    Scarlet Woman

    Almanac

    If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)

  • Baron

    Baron

    Almanac

    There are extra Outsiders in play. [+2 Outsiders]

Demons

  • Imp

    Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.

Travellers

  • Thief

    Thief

    Almanac

    Each night, choose a player (not yourself): their vote counts negatively tomorrow.

  • Bureaucrat

    Bureaucrat

    Almanac

    Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow.

  • Gunslinger

    Gunslinger

    Almanac

    Each day, after the 1st vote has been tallied, you may choose a player that voted: they die.

  • Beggar

    Beggar

    Almanac

    You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober & healthy.

  • Scapegoat

    Scapegoat

    Almanac

    If a player of your alignment is executed, you might be executed instead.

  • Apprentice

    Apprentice

    Almanac

    On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).

  • Barista

    Barista

    Almanac

    Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which.

  • Bone Collector

    Bone Collector

    Almanac

    Once per game, at night*, choose a dead player: they regain their ability until dusk.

  • Harlot

    Harlot

    Almanac

    Each night*, choose a living player: if they agree, you learn their character, but you both might die.


Night Order

The following characters are referenced in the night order, but are not listed on the script: angel, buddhist, duchess, stormcatcher, tor, toymaker.

First Night

  • Dusk

  • Bureaucrat

    The Bureaucrat chooses a player. Bureaucrat

  • Thief

    The Thief chooses a player. Thief

  • Apprentice

    Show the Apprentice the YOU ARE card, then a Townsfolk or Minion token. In the Grimoire, replace the Apprentice token with that character token, and put the Apprentice's IS THE APPRENTICE reminder by that character token.

  • Barista

    Choose a player, wake them and tell them which Barista power is affecting them. Treat them accordingly (sober/healthy/true info or activate their ability twice).

  • Minion Info

  • Demon Info

  • Poisoner

    The Poisoner chooses a player. Poisoner

  • Spy

    Show the Grimoire for as long as the Spy needs.

  • Washerwoman

    Show the Townsfolk character token. Point to both the TOWNSFOLK and WRONG players.

  • Librarian

    Show the Outsider character token. Point to both the OUTSIDER and WRONG players.

  • Investigator

    Show the Minion character token. Point to both the MINION and WRONG players.

  • Chef

    Give a finger signal.

  • Empath

    Give a finger signal.

  • Fortune Teller

    The Fortune Teller chooses 2 players. Nod if either is the Demon (or the RED HERRING).

  • Butler

    The Butler chooses a player. Butler

  • Dawn

Other Nights

  • Dusk

  • Bureaucrat

    The Bureaucrat chooses a player. Bureaucrat

  • Thief

    The Thief chooses a player. Thief

  • Barista

    Choose a player, wake them and tell them which Barista power is affecting them. Treat them accordingly (sober/healthy/true info or activate their ability twice).

  • Bone Collector

    The Bone Collector either shakes their head no or points at any dead player. If they pointed at any dead player, put the Bone Collector's 'Has Ability' reminder by the chosen player's character token. (They may need to be woken tonight to use it.)

  • Harlot

    The Harlot points at any living player. Then, put the Harlot to sleep. Wake the chosen player, show them the THIS CHARACTER SELECTED YOU token, then the Harlot token. That player either nods their head yes or shakes their head no. If they nodded their head yes, wake the Harlot and show them the chosen player's character token. Then, you may decide that both players die.

  • Poisoner

    The Poisoner chooses a player. Poisoner

  • Monk

    The Monk chooses a player. Monk

  • Spy

    Show the Grimoire for as long as the Spy needs.

  • Scarlet Woman

    If the Scarlet Woman became the Demon today, show them the YOU ARE token, then the Demon token.

  • Imp

    The Imp chooses a player. Imp If the Imp chose themselves: Replace 1 alive Minion token with a spare Imp token. Put the old Imp to sleep. Wake the new Imp. Show the YOU ARE token, then show the Imp token.

  • Ravenkeeper

    If the Ravenkeeper died tonight, the Ravenkeeper chooses a player. Show that player's character token.

  • Undertaker

    If a player was executed today, show their character token.

  • Empath

    Give a finger signal.

  • Fortune Teller

    The Fortune Teller chooses 2 players. Nod if either is the Demon (or the RED HERRING).

  • Butler

    The Butler chooses a player. Butler

  • Dawn

This website is not affiliated with The Pandemonium Institute. Character icons and descriptions are the property of Steven Medway and The Pandemonium Institute.

Website made by Stuart Thomson. Source code.