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Anonymous Dishonesty

Characters

Townsfolk

  • Investigator

    Investigator

    Almanac

    You start knowing that 1 of 2 players is a particular Minion.

  • Grandmother

    Grandmother

    Almanac

    You start knowing a good player & their character. If the Demon kills them, you die too.

  • Shugenja

    Shugenja

    Almanac

    You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.

  • Pixie

    Pixie

    Almanac

    You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.

  • High Priestess

    High Priestess

    Almanac

    Each night, learn which player the Storyteller believes you should talk to most.

  • General

    General

    Almanac

    Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.

  • Flowergirl

    Flowergirl

    Almanac

    Each night*, you learn if a Demon voted today.

  • Undertaker

    Undertaker

    Almanac

    Each night*, you learn which character died by execution today.

  • Savant

    Savant

    Almanac

    Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.

  • Farmer

    Farmer

    Almanac

    When you die at night, an alive good player becomes a Farmer.

  • Banshee

    Banshee

    Almanac

    If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.

  • Alsaahir

    Alsaahir

    Almanac

    Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.

  • Atheist

    Atheist

    Almanac

    The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [No evil characters]

Outsiders

  • Ogre

    On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.

  • Sweetheart

    Sweetheart

    Almanac

    When you die, 1 player is drunk from now on.

  • Drunk

    Drunk

    Almanac

    You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.

  • Barber

    Barber

    Almanac

    If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.

  • Hatter

    Hatter

    Almanac

    If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.

Minions

  • Harpy

    Harpy

    Almanac

    Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.

  • Marionette

    Marionette

    Almanac

    You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]

  • Cerenovus

    Cerenovus

    Almanac

    Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.

  • Scarlet Woman

    Scarlet Woman

    Almanac

    If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)

  • Godfather

    Godfather

    Almanac

    You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]

Demons

  • Ojo

    Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.


Night Order

First Night

  • Marionette

    Wake the Demon. Point to the player marked IS THE MARIONETTE and show the THIS PLAYER IS token and the Marionette character token.

  • Godfather

    Show the character tokens of all in-play Outsiders.

  • Cerenovus

    The Cerenovus chooses a player & a character. Cerenovus Put the Cerenovus to sleep. Wake the target. Show the THIS CHARACTER SELECTED YOU token, the Cerenovus token, then the madness-character token.

  • Harpy

    The Harpy chooses two players. Harpy Harpy Put the Harpy to sleep. Wake the 1st target. Show the THIS CHARACTER SELECTED YOU token, the Harpy token, then point to the 2nd target.

  • Pixie

    Show the Townsfolk character token marked MAD.

  • Investigator

    Show the Minion character token. Point to both the MINION and WRONG players.

  • Grandmother

    Point to the grandchild player & show their character token.

  • Shugenja

    Point clockwise or anticlockwise around the circle.

  • Ogre

    The Ogre points to a player. Ogre

  • High Priestess

    Point to a player.

  • General

    Give a thumb signal.

Other Nights

  • Cerenovus

    The Cerenovus chooses a player & a character. Cerenovus Put the Cerenovus to sleep. Wake the target. Show the THIS CHARACTER SELECTED YOU token, the Cerenovus token, then the madness-character token.

  • Harpy

    The Harpy chooses two players. Harpy Harpy Put the Harpy to sleep. Wake the 1st target. Show the THIS CHARACTER SELECTED YOU token, the Harpy token, then point to the 2nd target.

  • Scarlet Woman

    If the Scarlet Woman became the Demon today, show them the YOU ARE token, then the Demon token.

  • Ojo

    The Ojo chooses a character. Ojo

  • Godfather

    If an Outsider died today, the Godfather chooses a player. Godfather

  • Hatter

    If the Hatter died today or tonight, wake Minions and Demons, allow them to choose new characters.

  • Barber

    If the Barber died today or tonight, show the Demon the THIS CHARACTER SELECTED YOU & Barber tokens. If the Demon chose 2 players, wake one at a time. Show the YOU ARE token & their new character token.

  • Sweetheart

    If the Sweetheart died, a player became drunk immediately. If you haven't done this yet, do so now. Sweetheart

  • Banshee

    If the Banshee was killed by the Demon tonight, announce to all players that the Banshee has died. Banshee

  • Farmer

    If the Farmer died tonight, wake an alive good player. Show them the YOU ARE info token and a Farmer character token. Replace their previous token with the Farmer token.

  • Grandmother

    If the grandchild was killed by the Demon, the Grandmother dies too. Grandmother

  • Undertaker

    If a player was executed today, show their character token.

  • Flowergirl

    Either nod or shake your head.

  • High Priestess

    Point to a player.

  • General

    Give a thumb signal.

This website is not affiliated with The Pandemonium Institute. Character icons and descriptions are the property of Steven Medway and The Pandemonium Institute.

Website made by Stuart Thomson. Source code.