BotC Script Viewer

Script Viewer

Devout Theists v6  by Emerald

Characters

Townsfolk

  • Noble

    Noble

    Almanac

    You start knowing 3 players, 1 and only 1 of which is evil.

  • Chef

    You start knowing how many pairs of evil players there are.

  • Pixie

    Pixie

    Almanac

    You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.

  • High Priestess

    High Priestess

    Almanac

    Each night, learn which player the Storyteller believes you should talk to most.

  • Mathematician

    Mathematician

    Almanac

    Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.

  • Flowergirl

    Flowergirl

    Almanac

    Each night*, you learn if a Demon voted today.

  • Savant

    Savant

    Almanac

    Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.

  • Amnesiac

    Amnesiac

    Almanac

    You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.

  • Juggler

    Juggler

    Almanac

    On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.

  • Fisherman

    Fisherman

    Almanac

    Once per game, during the day, visit the Storyteller for some advice to help your team win.

  • Farmer

    Farmer

    Almanac

    When you die at night, an alive good player becomes a Farmer.

  • Magician

    Magician

    Almanac

    The Demon thinks you are a Minion. Minions think you are a Demon.

  • Cannibal

    Cannibal

    Almanac

    You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.

Outsiders

  • Puzzlemaster

    Puzzlemaster

    Almanac

    1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.

  • Klutz

    Klutz

    Almanac

    When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.

  • Golem

    Golem

    Almanac

    You may only nominate once per game. When you do, if the nominee is not the Demon, they die.

  • Snitch

    Snitch

    Almanac

    Each Minion gets 3 bluffs.

Minions

  • Widow

    Widow

    Almanac

    On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.

  • Goblin

    Goblin

    Almanac

    If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.

  • Psychopath

    Psychopath

    Almanac

    Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.

  • Marionette

    Marionette

    Almanac

    You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]

Demons

  • Lleech

    Lleech

    Almanac

    Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.

  • Fang Gu

    Fang Gu

    Almanac

    Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]

  • Kazali

    Kazali

    Almanac

    Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]

  • Legion

    Legion

    Almanac

    Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]

Fabled

  • Djinn

    Djinn

    Almanac

    Use the Djinn's special rule. All players know what it is.

Jinxes

  • Mathematician Marionette

    The Mathematician might learn if the Marionette's ability yielded false info or failed to work properly.

  • Magician Legion

    The Magician wakes with Legion and might register as evil. Legion knows if a Magician is in play, but not which player it is.

  • Magician Marionette

    If the Magician is alive, the Demon doesn't know which neighbor is the Marionette.

  • Magician Widow

    When the Widow sees the Grimoire, the Demon and Magician's character tokens are removed.

  • Cannibal Juggler

    If the Juggler guesses on their first day and dies by execution, tonight the living Cannibal learns how many guesses the Juggler got correct.

  • Marionette Kazali

    If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.


Night Order

First Night

  • Kazali

    Wake the Kazali, allow them to choose Minions.

  • Magician

    Include the Magician in the Minion and Demon Info steps.

  • Snitch

    Wake each Minion. Show the THESE CHARACTERS ARE NOT IN PLAY token and three not-in-play character tokens. Put each Minion to sleep.

  • Marionette

    Wake the Demon. Point to the player marked IS THE MARIONETTE and show the THIS PLAYER IS token and the Marionette character token.

  • Lleech

    The Lleech chooses a player. Lleech

  • Widow

    Show the Grimoire for as long as the Widow needs. The Widow chooses a player. Widow

  • Pixie

    Show the Townsfolk character token marked MAD.

  • Amnesiac

    Run the Amnesiac's ability, if applicable.

  • Chef

    Give a finger signal.

  • Noble

    Point to all three players marked KNOW.

  • High Priestess

    Point to a player.

  • Mathematician

    Give a finger signal.

Other Nights

  • Legion

    A player might die. Legion

  • Fang Gu

    The Fang Gu chooses a player. Fang Gu If they chose an Outsider (once only): Replace the Outsider token with the spare Fang Gu token. Put the Fang Gu to sleep. Wake the target. Show the YOU ARE and Fang Gu tokens & give a thumbs-down. Fang Gu

  • Lleech

    The Lleech chooses a player. Lleech

  • Kazali

    The Kazali chooses a player. Kazali

  • Amnesiac

    Run the Amnesiac's ability, if applicable.

  • Farmer

    If the Farmer died tonight, wake an alive good player. Show them the YOU ARE info token and a Farmer character token. Replace their previous token with the Farmer token.

  • Flowergirl

    Either nod or shake your head.

  • Juggler

    Give a finger signal.

  • High Priestess

    Point to a player.

  • Mathematician

    Give a finger signal.

This website is not affiliated with The Pandemonium Institute. Character icons and descriptions are the property of Steven Medway and The Pandemonium Institute.

Website made by Stuart Thomson. Source code.