You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
You start knowing that 1 of 2 players is a particular Minion.
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Each night*, you learn if a Minion nominated today.
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
The Demon thinks you are a Minion. Minions think you are a Demon.
If you are “mad” about being an Outsider, you might be executed.
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
There are extra Outsiders in play. [+2 Outsiders]
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins.
If there are 7 or more players, wake the Lunatic: Show the THESE ARE YOUR MINIONS token. Point to any players. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 good character tokens. Put the Lunatic to sleep. Wake the Demon. Show the YOU ARE info token and the Demon token. Show the THIS PLAYER IS info token and the Lunatic token, then point to the Lunatic.
https://botc-script-viewer.sthom.kiwi/carousel/harold-holts-revenge/