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Insanity and Intuition v1.2  by Sam

Characters

Townsfolk

  • Knight

    Knight

    Almanac

    You start knowing 2 players that are not the Demon.

  • Pixie

    Pixie

    Almanac

    You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.

  • Shugenja

    Shugenja

    Almanac

    You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.

  • High Priestess

    High Priestess

    Almanac

    Each night, learn which player the Storyteller believes you should talk to most.

  • General

    General

    Almanac

    Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.

  • Preacher

    Preacher

    Almanac

    Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.

  • Fortune Teller

    Fortune Teller

    Almanac

    Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.

  • Town Crier

    Town Crier

    Almanac

    Each night*, you learn if a Minion nominated today.

  • Oracle

    Oracle

    Almanac

    Each night*, you learn how many dead players are evil.

  • Amnesiac

    Amnesiac

    Almanac

    You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.

  • Ravenkeeper

    Ravenkeeper

    Almanac

    If you die at night, you are woken to choose a player: you learn their character.

  • Poppy Grower

    Poppy Grower

    Almanac

    Minions & Demons do not know each other. If you die, they learn who each other are that night.

  • Mayor

    Mayor

    Almanac

    If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.

Outsiders

  • Puzzlemaster

    Puzzlemaster

    Almanac

    1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.

  • Plague Doctor

    Plague Doctor

    Almanac

    When you die, the Storyteller gains a Minion ability.

  • Mutant

    Mutant

    Almanac

    If you are “mad” about being an Outsider, you might be executed.

  • Lunatic

    Lunatic

    Almanac

    You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.

Minions

  • Poisoner

    Poisoner

    Almanac

    Each night, choose a player: they are poisoned tonight and tomorrow day.

  • Harpy

    Harpy

    Almanac

    Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.

  • Cerenovus

    Cerenovus

    Almanac

    Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.

  • Boomdandy

    Boomdandy

    Almanac

    If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.

Demons

  • No Dashii

    No Dashii

    Almanac

    Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.

  • Imp

    Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.

  • Vigormortis

    Vigormortis

    Almanac

    Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]

  • Fang Gu

    Fang Gu

    Almanac

    Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]

Fabled

  • Djinn

    Djinn

    Almanac

    Use the Djinn's special rule. All players know what it is.

Jinxes

  • Plague Doctor Boomdandy

    If the Storyteller would gain the Boomdandy ability, a player becomes the Boomdandy.


Night Order

First Night

  • Poppy Grower

    Do not do the Minion Info and Demon Info steps. Wake the Demon, show the THESE CHARACTERS ARE NOT IN PLAY info token and any three good character tokens that are not in play.

  • Lunatic

    If there are 7 or more players, wake the Lunatic: Show the THESE ARE YOUR MINIONS token. Point to any players. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 good character tokens. Put the Lunatic to sleep. Wake the Demon. Show the YOU ARE info token and the Demon token. Show the THIS PLAYER IS info token and the Lunatic token, then point to the Lunatic.

  • Preacher

    The Preacher chooses a player. Preacher If they chose a Minion: Put the Preacher to sleep. Wake the target. Show the THIS CHARACTER SELECTED YOU token and the Preacher token.

  • Poisoner

    The Poisoner chooses a player. Poisoner

  • Cerenovus

    The Cerenovus chooses a player & a character. Cerenovus Put the Cerenovus to sleep. Wake the target. Show the THIS CHARACTER SELECTED YOU token, the Cerenovus token, then the madness-character token.

  • Harpy

    The Harpy chooses two players. Harpy Harpy Put the Harpy to sleep. Wake the 1st target. Show the THIS CHARACTER SELECTED YOU token, the Harpy token, then point to the 2nd target.

  • Pixie

    Show the Townsfolk character token marked MAD.

  • Amnesiac

    Run the Amnesiac's ability, if applicable.

  • Fortune Teller

    The Fortune Teller chooses 2 players. Nod if either is the Demon (or the RED HERRING).

  • Knight

    Point to the two non-Demon players marked KNOW.

  • Shugenja

    Point clockwise or anticlockwise around the circle.

  • High Priestess

    Point to a player.

  • General

    Give a thumb signal.

Other Nights

  • Poppy Grower

    If the Poppy Grower died today or tonight, wake the Minions, show the THIS IS THE DEMON info token and point to the Demon. Put them to sleep. Wake the Demon, show the THESE ARE YOUR MINIONS info token and point to the Minions. Put the Demon to sleep.

  • Preacher

    The Preacher chooses a player. Preacher If they chose a Minion: Put the Preacher to sleep. Wake the target. Show the THIS CHARACTER SELECTED YOU token and the Preacher token.

  • Poisoner

    The Poisoner chooses a player. Poisoner

  • Cerenovus

    The Cerenovus chooses a player & a character. Cerenovus Put the Cerenovus to sleep. Wake the target. Show the THIS CHARACTER SELECTED YOU token, the Cerenovus token, then the madness-character token.

  • Harpy

    The Harpy chooses two players. Harpy Harpy Put the Harpy to sleep. Wake the 1st target. Show the THIS CHARACTER SELECTED YOU token, the Harpy token, then point to the 2nd target.

  • Lunatic

    Do whatever needs to be done to simulate the Demon acting. Put the Lunatic to sleep. Wake the Demon. Show the Lunatic token & point to them, then their target(s).

  • Imp

    The Imp chooses a player. Imp If the Imp chose themselves: Replace 1 alive Minion token with a spare Imp token. Put the old Imp to sleep. Wake the new Imp. Show the YOU ARE token, then show the Imp token.

  • Fang Gu

    The Fang Gu chooses a player. Fang Gu If they chose an Outsider (once only): Replace the Outsider token with the spare Fang Gu token. Put the Fang Gu to sleep. Wake the target. Show the YOU ARE and Fang Gu tokens & give a thumbs-down. Fang Gu

  • No Dashii

    The No Dashii chooses a player. No Dashii

  • Vigormortis

    The Vigormortis chooses a player. Vigormortis If that player is a Minion, poison a neighboring Townsfolk. Vigormortis Vigormortis

  • Plague Doctor

    If the Plague Doctor died, the Storyteller gained a Minion ability. If you haven’t done this yet, do so now.

  • Amnesiac

    Run the Amnesiac's ability, if applicable.

  • Ravenkeeper

    If the Ravenkeeper died tonight, the Ravenkeeper chooses a player. Show that player's character token.

  • Fortune Teller

    The Fortune Teller chooses 2 players. Nod if either is the Demon (or the RED HERRING).

  • Town Crier

    Either nod or shake your head.

  • Oracle

    Give a finger signal.

  • High Priestess

    Point to a player.

  • General

    Give a thumb signal.

This website is not affiliated with The Pandemonium Institute. Character icons and descriptions are the property of Steven Medway and The Pandemonium Institute.

Website made by Stuart Thomson. Source code.