You start knowing 2 players that are not the Demon.
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Each night, learn which player the Storyteller believes you should talk to most.
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Each night*, you learn if a Minion nominated today.
Each night*, you learn how many dead players are evil.
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
If you die at night, you are woken to choose a player: you learn their character.
Minions & Demons do not know each other. If you die, they learn who each other are that night.
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
When you die, the Storyteller gains a Minion ability.
If you are “mad” about being an Outsider, you might be executed.
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Each night, choose a player: they are poisoned tonight and tomorrow day.
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
If there are 7 or more players, wake the Lunatic: Show the THESE ARE YOUR MINIONS token. Point to any players. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 good character tokens. Put the Lunatic to sleep. Wake the Demon. Show the YOU ARE info token and the Demon token. Show the THIS PLAYER IS info token and the Lunatic token, then point to the Lunatic.
https://botc-script-viewer.sthom.kiwi/carousel/insanity-intuition/