You start knowing 3 players, 1 and only 1 of which is evil.
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Each night, learn which player the Storyteller believes you should talk to most.
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Each night*, you learn how many dead players are evil.
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
You have all Outsider abilities. [-0 or -1 Outsider]
If you are “mad” about being an Outsider, you might be executed.
If there are 5 or more players alive, you must vote for every nomination.
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Each night, choose a player: they are poisoned tonight and tomorrow day.
You may choose to open your eyes at night. You wake when other evil players do.
Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
https://botc-script-viewer.sthom.kiwi/carousel/irrational-behaviour/