BotC Script Viewer

Script Viewer

Irrational Behaviour  by josh :)

Characters

Townsfolk

  • Noble

    Noble

    Almanac

    You start knowing 3 players, 1 and only 1 of which is evil.

  • Librarian

    Librarian

    Almanac

    You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)

  • Shugenja

    Shugenja

    Almanac

    You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.

  • High Priestess

    High Priestess

    Almanac

    Each night, learn which player the Storyteller believes you should talk to most.

  • Balloonist

    Balloonist

    Almanac

    Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]

  • Village Idiot

    Village Idiot

    Almanac

    Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]

  • Fortune Teller

    Fortune Teller

    Almanac

    Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.

  • Monk

    Each night*, choose a player (not yourself): they are safe from the Demon tonight.

  • Oracle

    Oracle

    Almanac

    Each night*, you learn how many dead players are evil.

  • Seamstress

    Seamstress

    Almanac

    Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.

  • Alsaahir

    Alsaahir

    Almanac

    Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.

  • Banshee

    Banshee

    Almanac

    If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.

  • Cannibal

    Cannibal

    Almanac

    You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.

Outsiders

  • Hermit

    Hermit

    Almanac

    You have all Outsider abilities. [-0 or -1 Outsider]

  • Mutant

    Mutant

    Almanac

    If you are “mad” about being an Outsider, you might be executed.

  • Zealot

    Zealot

    Almanac

    If there are 5 or more players alive, you must vote for every nomination.

  • Puzzlemaster

    Puzzlemaster

    Almanac

    1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.

Minions

  • Cerenovus

    Cerenovus

    Almanac

    Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.

  • Poisoner

    Poisoner

    Almanac

    Each night, choose a player: they are poisoned tonight and tomorrow day.

  • Wraith

    Wraith

    Almanac

    You may choose to open your eyes at night. You wake when other evil players do.

  • Wizard

    Wizard

    Almanac

    Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.

  • Witch

    Witch

    Almanac

    Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.

Demons

  • Lord of Typhon

    Lord of Typhon

    Almanac

    Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]

  • Fang Gu

    Fang Gu

    Almanac

    Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]

  • Vigormortis

    Vigormortis

    Almanac

    Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]

Fabled

  • Djinn

    Djinn

    Almanac

    Use the Djinn's special rule. All players know what it is.

Jinxes

  • Cannibal Zealot

    If the Cannibal gains the Zealot ability, the Cannibal learns this.


Night Order

First Night

  • Wraith

    Wake the Wraith whenever other evil players wake.

  • Lord of Typhon

    Replace neighbors of the Lord of Typhon with Minions, wake them, tell them their new alignment and character, then do minion info.

  • Poisoner

    The Poisoner chooses a player. Poisoner

  • Wizard

    Run the Wizard's ability, if applicable.

  • Witch

    The Witch chooses a player. Witch

  • Cerenovus

    The Cerenovus chooses a player & a character. Cerenovus Put the Cerenovus to sleep. Wake the target. Show the THIS CHARACTER SELECTED YOU token, the Cerenovus token, then the madness-character token.

  • Librarian

    Show the Outsider character token. Point to both the OUTSIDER and WRONG players.

  • Fortune Teller

    The Fortune Teller chooses 2 players. Nod if either is the Demon (or the RED HERRING).

  • Seamstress

    The Seamstress might choose 2 players. Nod or shake your head. Seamstress

  • Noble

    Point to all three players marked KNOW.

  • Balloonist

    Show any player. Balloonist

  • Shugenja

    Point clockwise or anticlockwise around the circle.

  • Village Idiot

    Choose a Village Idiot to be drunk. Wake the Village Idiots one at a time, they choose a player, show either good or evil thumbs according to the alignment of that player.

  • High Priestess

    Point to a player.

Other Nights

  • Wraith

    Wake the Wraith whenever other evil players wake.

  • Poisoner

    The Poisoner chooses a player. Poisoner

  • Wizard

    Run the Wizard's ability, if applicable.

  • Monk

    The Monk chooses a player. Monk

  • Witch

    The Witch chooses a player. Witch

  • Cerenovus

    The Cerenovus chooses a player & a character. Cerenovus Put the Cerenovus to sleep. Wake the target. Show the THIS CHARACTER SELECTED YOU token, the Cerenovus token, then the madness-character token.

  • Fang Gu

    The Fang Gu chooses a player. Fang Gu If they chose an Outsider (once only): Replace the Outsider token with the spare Fang Gu token. Put the Fang Gu to sleep. Wake the target. Show the YOU ARE and Fang Gu tokens & give a thumbs-down. Fang Gu

  • Lord of Typhon

    The Lord of Typhon chooses a player. Lord of Typhon

  • Vigormortis

    The Vigormortis chooses a player. Vigormortis If that player is a Minion, poison a neighboring Townsfolk. Vigormortis Vigormortis

  • Banshee

    If the Banshee was killed by the Demon tonight, announce to all players that the Banshee has died. Banshee

  • Fortune Teller

    The Fortune Teller chooses 2 players. Nod if either is the Demon (or the RED HERRING).

  • Oracle

    Give a finger signal.

  • Seamstress

    The Seamstress might choose 2 players. Nod or shake your head. Seamstress

  • Balloonist

    Show a player with a different character type to previously. Balloonist

  • Village Idiot

    Wake the Village Idiots one at a time, they choose a player, show either good or evil thumbs according to the alignment of that player.

  • High Priestess

    Point to a player.

This website is not affiliated with The Pandemonium Institute. Character icons and descriptions are the property of Steven Medway and The Pandemonium Institute.

Website made by Stuart Thomson. Source code.