You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Each night, you learn how many of your 2 alive neighbors are evil.
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
Once per game, during the day, visit the Storyteller for some advice to help your team win.
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
If you die by execution, your team loses.
If you are “mad” about being an Outsider, you might be executed.
Whoever wins, loses & whoever loses, wins, even if you are dead.
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
Each night, choose a player: they are poisoned tonight and tomorrow day.
If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
https://botc-script-viewer.sthom.kiwi/carousel/martian-vampires/