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Characters

Townsfolk

  • Sailor

    Sailor

    Almanac

    Each night, choose an alive player: either you or they are drunk until dusk. You can't die.

  • Village Idiot

    Village Idiot

    Almanac

    Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]

  • Mathematician

    Mathematician

    Almanac

    Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.

  • Innkeeper

    Innkeeper

    Almanac

    Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.

  • Acrobat

    Acrobat

    Almanac

    Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.

  • Lycanthrope

    Lycanthrope

    Almanac

    Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.

  • Exorcist

    Exorcist

    Almanac

    Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.

  • Gossip

    Gossip

    Almanac

    Each day, you may make a public statement. Tonight, if it was true, a player dies.

  • Courtier

    Courtier

    Almanac

    Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.

  • Professor

    Professor

    Almanac

    Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.

  • Alchemist

    Alchemist

    Almanac

    You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.

  • Tea Lady

    Tea Lady

    Almanac

    If both your alive neighbors are good, they can't die.

  • Mayor

    Mayor

    Almanac

    If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.

Outsiders

  • Goon

    Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.

  • Tinker

    Tinker

    Almanac

    You might die at any time.

  • Zealot

    Zealot

    Almanac

    If there are 5 or more players alive, you must vote for every nomination.

  • Moonchild

    Moonchild

    Almanac

    When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.

Minions

  • Godfather

    Godfather

    Almanac

    You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]

  • Poisoner

    Poisoner

    Almanac

    Each night, choose a player: they are poisoned tonight and tomorrow day.

  • Devil's Advocate

    Devil's Advocate

    Almanac

    Each night, choose a living player (different to last night): if executed tomorrow, they don't die.

  • Assassin

    Assassin

    Almanac

    Once per game, at night*, choose a player: they die, even if for some reason they could not.

  • Organ Grinder

    Organ Grinder

    Almanac

    All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.

Demons

  • Pukka

    Pukka

    Almanac

    Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.

  • Shabaloth

    Shabaloth

    Almanac

    Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.

  • Zombuul

    Zombuul

    Almanac

    Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.

Fabled

  • Djinn

    Djinn

    Almanac

    Use the Djinn's special rule. All players know what it is.

Jinxes

  • Alchemist Organ Grinder

    If the Alchemist has the Organ Grinder ability, the Organ Grinder is in play. If both are sober, both are drunk.


Night Order

First Night

  • Dusk

    Dusk

    Check that all eyes are closed. Some Travellers, Fabled, & Loric act.

  • Alchemist

    Show the YOU ARE info token and a Minion token.

  • Minion Info

    Minion Info

    If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the demon.

  • Demon Info

    Demon Info

    If there are 7 or more players, wake the Demon: Show the THESE ARE YOUR MINIONS token. Point to all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.

  • Sailor

    The Sailor chooses a living player. Sailor

  • Poisoner

    The Poisoner chooses a player. Poisoner

  • Courtier

    The Courtier might choose a character. Courtier Courtier

  • Godfather

    Show the character tokens of all in-play Outsiders.

  • Organ Grinder

    The Organ Grinder either nods their head yes to be drunk, or shakes their head no to be sober. Organ Grinder

  • Devil's Advocate

    The Devil's Advocate chooses a living player. Devil's Advocate

  • Pukka

    The Pukka chooses a player. Pukka

  • Village Idiot

    If there are multiple Village Idiots, mark one as DRUNK. Village Idiot Wake the Village Idiots one at a time to choose a player. Give a thumb signal.

  • Mathematician

    Give a finger signal.

  • Dawn

    Dawn

    Wait a few seconds. Call for eyes open.

Other Nights

  • Dusk

    Dusk

    Check that all eyes are closed. Some Travellers, Fabled, & Loric act.

  • Sailor

    The Sailor chooses a living player. Sailor

  • Poisoner

    The Poisoner chooses a player. Poisoner

  • Courtier

    The Courtier might choose a character. Courtier Courtier

  • Innkeeper

    The Innkeeper chooses 2 players. Innkeeper Innkeeper Innkeeper

  • Acrobat

    The Acrobat chooses a player. Acrobat

  • Organ Grinder

    The Organ Grinder either nods their head yes to be drunk, or shakes their head no to be sober. Organ Grinder

  • Devil's Advocate

    The Devil's Advocate chooses a living player. Devil's Advocate

  • Exorcist

    The Exorcist chooses a player. Exorcist Put the Exorcist to sleep. If the Exorcist chose the Demon: Wake the Demon. Show the THIS CHARACTER SELECTED YOU & Exorcist tokens. Point to the Exorcist.

  • Lycanthrope

    The Lycanthrope chooses a player. Lycanthrope

  • Zombuul

    If no one died today, the Zombuul chooses a player. Zombuul

  • Pukka

    The Pukka chooses a player. Pukka The previously poisoned player dies then becomes healthy. Pukka

  • Shabaloth

    A previously chosen player might be resurrected. Shabaloth The Shabaloth chooses 2 players. Shabaloth Shabaloth

  • Assassin

    The Assassin might choose a player. Assassin Assassin

  • Godfather

    If an Outsider died today, the Godfather chooses a player. Godfather

  • Gossip

    If the Gossip is due to kill a player, they die. Gossip

  • Professor

    The Professor might choose a dead player. Professor Professor

  • Tinker

    The Tinker might die. Tinker

  • Moonchild

    If the Moonchild is due to kill a good player, they die. Moonchild

  • Village Idiot

    Wake the Village Idiots one at a time to choose a player. Give a thumb signal.

  • Mathematician

    Give a finger signal.

  • Dawn

    Dawn

    Wait a few seconds. Call for eyes open.

This website is not affiliated with The Pandemonium Institute. Character icons and descriptions are the property of Steven Medway and The Pandemonium Institute.

Website made by Stuart Thomson. Source code.