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Characters

Townsfolk

  • Steward

    Steward

    Almanac

    You start knowing 1 good player.

  • Shugenja

    Shugenja

    Almanac

    You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.

  • Pixie

    Pixie

    Almanac

    You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.

  • Fortune Teller

    Fortune Teller

    Almanac

    Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.

  • Town Crier

    Town Crier

    Almanac

    Each night*, you learn if a Minion nominated today.

  • Monk

    Each night*, choose a player (not yourself): they are safe from the Demon tonight.

  • Exorcist

    Exorcist

    Almanac

    Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.

  • Gossip

    Gossip

    Almanac

    Each day, you may make a public statement. Tonight, if it was true, a player dies.

  • Artist

    Artist

    Almanac

    Once per game, during the day, privately ask the Storyteller any yes/no question.

  • Seamstress

    Seamstress

    Almanac

    Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.

  • Philosopher

    Philosopher

    Almanac

    Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.

  • Huntsman

    Huntsman

    Almanac

    Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]

  • Soldier

    Soldier

    Almanac

    You are safe from the Demon.

Outsiders

  • Sweetheart

    Sweetheart

    Almanac

    When you die, 1 player is drunk from now on.

  • Recluse

    Recluse

    Almanac

    You might register as evil & as a Minion or Demon, even if dead.

  • Damsel

    Damsel

    Almanac

    All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.

  • Drunk

    Drunk

    Almanac

    You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.

Minions

  • Godfather

    Godfather

    Almanac

    You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]

  • Summoner

    Summoner

    Almanac

    You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]

  • Assassin

    Assassin

    Almanac

    Once per game, at night*, choose a player: they die, even if for some reason they could not.

  • Goblin

    Goblin

    Almanac

    If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.

Demons

  • Yaggababble

    Yaggababble

    Almanac

    You start knowing a secret phrase. For each time you said it publicly today, a player might die.

  • No Dashii

    No Dashii

    Almanac

    Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.

  • Ojo

    Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.

  • Po

    Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.

Travellers

  • Barista

    Barista

    Almanac

    Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which.

  • Beggar

    Beggar

    Almanac

    You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober & healthy.

  • Bishop

    Bishop

    Almanac

    Only the Storyteller can nominate. At least 1 opposing player must be nominated each day.

  • Harlot

    Harlot

    Almanac

    Each night*, choose a living player: if they agree, you learn their character, but you both might die.

  • Scapegoat

    Scapegoat

    Almanac

    If a player of your alignment is executed, you might be executed instead.

Fabled

  • Djinn

    Djinn

    Almanac

    Use the Djinn's special rule. All players know what it is.

Jinxes

  • Yaggababble Exorcist

    If the Exorcist chooses the Yaggababble, the Yaggababble does not kill tonight.


Night Order

First Night

  • Dusk

    Dusk

    Check that all eyes are closed. Some Travellers, Fabled, & Loric act.

  • Barista

    Choose a player. Wake them, show the THIS CHARACTER SELECTED YOU & Barista tokens, then give a finger signal. Barista

  • Philosopher

    The Philosopher might choose a character. If necessary, swap their character token. Philosopher

  • Yaggababble

    Show the Yaggababble their secret phrase.

  • Minion Info

    Minion Info

    If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the demon.

  • Summoner

    Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.

  • Demon Info

    Demon Info

    If there are 7 or more players, wake the Demon: Show the THESE ARE YOUR MINIONS token. Point to all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.

  • Godfather

    Show the character tokens of all in-play Outsiders.

  • Pixie

    Show the Townsfolk character token marked MAD.

  • Huntsman

    The Huntsman might choose a player. Huntsman If they chose the Damsel: Put the Huntsman to sleep. Wake the target. Show the YOU ARE info token & their new character token.

  • Damsel

    During Minion Info, show the Minions the Damsel token. If you haven't done this yet, do so now. If the Damsel was chosen by the Huntsman, show the YOU ARE info token & their new character token.

  • Fortune Teller

    The Fortune Teller chooses 2 players. Nod if either is the Demon (or the RED HERRING).

  • Seamstress

    The Seamstress might choose 2 players. Nod or shake your head. Seamstress

  • Steward

    Point to the player marked KNOW.

  • Shugenja

    Point clockwise or anticlockwise.

  • Dawn

    Dawn

    Wait a few seconds. Call for eyes open.

Other Nights

  • Dusk

    Dusk

    Check that all eyes are closed. Some Travellers, Fabled, & Loric act.

  • Barista

    Choose a player. Wake them, show the THIS CHARACTER SELECTED YOU & Barista tokens, then give a finger signal. Barista

  • Harlot

    The Harlot chooses a living player. Put the Harlot to sleep. Wake the chosen player, show them the THIS CHARACTER SELECTED YOU token, then the Harlot token. If that player nods their head, wake the Harlot and show them the chosen player's character token. Both players might die. Harlot Harlot

  • Philosopher

    The Philosopher might choose a character. If necessary, swap their character token. Philosopher

  • Monk

    The Monk chooses a player. Monk

  • Summoner

    Change the Summoner reminder token to the relevant night. Summoner If it is night 3, the Summoner chooses a player & a Demon character. Put the Summoner to sleep. Wake the target. Show the YOU ARE and Demon tokens & give a thumbs-down.

  • Exorcist

    The Exorcist chooses a player. Exorcist Put the Exorcist to sleep. If the Exorcist chose the Demon: Wake the Demon. Show the THIS CHARACTER SELECTED YOU & Exorcist tokens. Point to the Exorcist.

  • Po

    The Po may choose a player OR chooses 3 players if they chose no-one last night. Po or Po Po Po

  • No Dashii

    The No Dashii chooses a player. No Dashii

  • Ojo

    The Ojo chooses a character. Ojo

  • Yaggababble

    For each time the Yaggababble said their phrase today, a player might die. Yaggababble

  • Assassin

    The Assassin might choose a player. Assassin Assassin

  • Godfather

    If an Outsider died today, the Godfather chooses a player. Godfather

  • Gossip

    If the Gossip is due to kill a player, they die. Gossip

  • Sweetheart

    If the Sweetheart died, a player became drunk immediately. If you haven't done this yet, do so now. Sweetheart

  • Huntsman

    The Huntsman might choose a player. Huntsman If they chose the Damsel: Put the Huntsman to sleep. Wake the target. Show the YOU ARE info token & their new character token.

  • Damsel

    If the Damsel was chosen by the Huntsman, show the YOU ARE info token & their new character token.

  • Fortune Teller

    The Fortune Teller chooses 2 players. Nod if either is the Demon (or the RED HERRING).

  • Town Crier

    Either nod or shake your head.

  • Seamstress

    The Seamstress might choose 2 players. Nod or shake your head. Seamstress

  • Dawn

    Dawn

    Wait a few seconds. Call for eyes open.

This website is not affiliated with The Pandemonium Institute. Character icons and descriptions are the property of Steven Medway and The Pandemonium Institute.

Website made by Stuart Thomson. Source code.