You start knowing 3 players, 1 and only 1 of which is evil.
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
Each night*, you learn how many dead players are evil.
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
If the Demon kills the King, you learn which player is the Demon. [+the King]
You might register as evil & as a Minion or Demon, even if dead.
If you are “mad” about being an Outsider, you might be executed.
If there are 5 or more players alive, you must vote for every nomination.
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]
Each night*, choose a living player: if they agree, you learn their character, but you both might die.
Each day, after the 1st execution, you may nominate again.
Once per game, at night*, choose a dead player: they regain their ability until dusk.
You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober & healthy.
Only the Storyteller can nominate. At least 1 opposing player must be nominated each day.
Use the Djinn's special rule. All players know what it is.
Name a good character. If in play, they can only die by execution, but evil players learn which player it is.
At the start of the night, announce which character is stormcaught. If that character is in play, mark that player as STORMCAUGHT.
Wake each evil player and show them the character token, then the marked player. If not in play, wake each evil player, show them the THESE CHARACTERS ARE NOT IN PLAY token and the relevant character token.
The Harlot points at any living player. Then, put the Harlot to sleep. Wake the chosen player, show them the THIS CHARACTER SELECTED YOU token, then the Harlot token. That player either nods their head yes or shakes their head no. If they nodded their head yes, wake the Harlot and show them the chosen player's character token. Then, you may decide that both players die.
https://botc-script-viewer.sthom.kiwi/carousel/whose-cult/