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Whose Cult Is It Anyway?  by Aero

Characters

Townsfolk

  • Noble

    Noble

    Almanac

    You start knowing 3 players, 1 and only 1 of which is evil.

  • Pixie

    Pixie

    Almanac

    You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.

  • Balloonist

    Balloonist

    Almanac

    Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]

  • Preacher

    Preacher

    Almanac

    Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.

  • Village Idiot

    Village Idiot

    Almanac

    Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]

  • King

    Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.

  • Cult Leader

    Cult Leader

    Almanac

    Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.

  • Oracle

    Oracle

    Almanac

    Each night*, you learn how many dead players are evil.

  • Lycanthrope

    Lycanthrope

    Almanac

    Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.

  • Savant

    Savant

    Almanac

    Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.

  • Seamstress

    Seamstress

    Almanac

    Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.

  • Cannibal

    Cannibal

    Almanac

    You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.

  • Choirboy

    Choirboy

    Almanac

    If the Demon kills the King, you learn which player is the Demon. [+the King]

Outsiders

  • Recluse

    Recluse

    Almanac

    You might register as evil & as a Minion or Demon, even if dead.

  • Mutant

    Mutant

    Almanac

    If you are “mad” about being an Outsider, you might be executed.

  • Zealot

    Zealot

    Almanac

    If there are 5 or more players alive, you must vote for every nomination.

  • Puzzlemaster

    Puzzlemaster

    Almanac

    1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.

Minions

  • Witch

    Witch

    Almanac

    Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.

  • Cerenovus

    Cerenovus

    Almanac

    Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.

  • Fearmonger

    Fearmonger

    Almanac

    Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.

  • Goblin

    Goblin

    Almanac

    If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.

Demons

  • Lil' Monsta

    Lil' Monsta

    Almanac

    Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]

  • No Dashii

    No Dashii

    Almanac

    Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.

  • Fang Gu

    Fang Gu

    Almanac

    Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]

  • Lord of Typhon

    Lord of Typhon

    Almanac

    Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]

Travellers

  • Harlot

    Harlot

    Almanac

    Each night*, choose a living player: if they agree, you learn their character, but you both might die.

  • Butcher

    Butcher

    Almanac

    Each day, after the 1st execution, you may nominate again.

  • Bone Collector

    Bone Collector

    Almanac

    Once per game, at night*, choose a dead player: they regain their ability until dusk.

  • Beggar

    Beggar

    Almanac

    You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober & healthy.

  • Bishop

    Bishop

    Almanac

    Only the Storyteller can nominate. At least 1 opposing player must be nominated each day.

Fabled

  • Djinn

    Djinn

    Almanac

    Use the Djinn's special rule. All players know what it is.

Loric

  • Storm Catcher

    Storm Catcher

    Almanac

    Name a good character. If in play, they can only die by execution, but evil players learn which player it is.

Jinxes

  • Cannibal Zealot

    If the Cannibal gains the Zealot ability, the Cannibal learns this.

  • Cerenovus Goblin

    The Cerenovus may choose to make a player mad that they are the Goblin.


Night Order

First Night

  • Storm Catcher

    At the start of the night, announce which character is stormcaught. If that character is in play, mark that player as STORMCAUGHT. Storm Catcher Wake each evil player and show them the character token, then the marked player. If not in play, wake each evil player, show them the THESE CHARACTERS ARE NOT IN PLAY token and the relevant character token.

  • Lord of Typhon

    Replace neighbors of the Lord of Typhon with Minions, wake them, tell them their new alignment and character, then do minion info.

  • King

    Wake the Demon. Show the THIS PLAYER IS token and the King token, then point to the King.

  • Preacher

    The Preacher chooses a player. Preacher If they chose a Minion: Put the Preacher to sleep. Wake the target. Show the THIS CHARACTER SELECTED YOU token and the Preacher token.

  • Lil' Monsta

    Wake all Minions, allow them to choose a babysitter. Lil' Monsta

  • Witch

    The Witch chooses a player. Witch

  • Cerenovus

    The Cerenovus chooses a player & a character. Cerenovus Put the Cerenovus to sleep. Wake the target. Show the THIS CHARACTER SELECTED YOU token, the Cerenovus token, then the madness-character token.

  • Fearmonger

    The Fearmonger chooses a player. Fearmonger Declare that "the Fearmonger has chosen a player."

  • Pixie

    Show the Townsfolk character token marked MAD.

  • Seamstress

    The Seamstress might choose 2 players. Nod or shake your head. Seamstress

  • Noble

    Point to all three players marked KNOW.

  • Balloonist

    Show any player. Balloonist

  • Village Idiot

    Choose a Village Idiot to be drunk. Wake the Village Idiots one at a time, they choose a player, show either good or evil thumbs according to the alignment of that player.

  • Cult Leader

    The Cult Leader might change alignment. If so, show the YOU ARE info token and a thumbs up or down for their new alignment.

Other Nights

  • Harlot

    The Harlot points at any living player. Then, put the Harlot to sleep. Wake the chosen player, show them the THIS CHARACTER SELECTED YOU token, then the Harlot token. That player either nods their head yes or shakes their head no. If they nodded their head yes, wake the Harlot and show them the chosen player's character token. Then, you may decide that both players die.

  • Bone Collector

    The Bone Collector either shakes their head no or points at any dead player. If they pointed at any dead player, put the Bone Collector's 'Has Ability' reminder by the chosen player's character token. (They may need to be woken tonight to use it.)

  • Preacher

    The Preacher chooses a player. Preacher If they chose a Minion: Put the Preacher to sleep. Wake the target. Show the THIS CHARACTER SELECTED YOU token and the Preacher token.

  • Witch

    The Witch chooses a player. Witch

  • Cerenovus

    The Cerenovus chooses a player & a character. Cerenovus Put the Cerenovus to sleep. Wake the target. Show the THIS CHARACTER SELECTED YOU token, the Cerenovus token, then the madness-character token.

  • Fearmonger

    The Fearmonger chooses a player. Fearmonger If the player wasn't already marked with the FEAR reminder, declare that "the Fearmonger has chosen a player."

  • Lycanthrope

    The Lycanthrope chooses a player. Lycanthrope

  • Fang Gu

    The Fang Gu chooses a player. Fang Gu If they chose an Outsider (once only): Replace the Outsider token with the spare Fang Gu token. Put the Fang Gu to sleep. Wake the target. Show the YOU ARE and Fang Gu tokens & give a thumbs-down. Fang Gu

  • No Dashii

    The No Dashii chooses a player. No Dashii

  • Lord of Typhon

    The Lord of Typhon chooses a player. Lord of Typhon

  • Lil' Monsta

    Wake all Minions, allow them to choose a babysitter. Lil' Monsta A player might die. Lil' Monsta

  • Choirboy

    If the Demon killed the King, point to the Demon player.

  • Oracle

    Give a finger signal.

  • Seamstress

    The Seamstress might choose 2 players. Nod or shake your head. Seamstress

  • Balloonist

    Show a player with a different character type to previously. Balloonist

  • Village Idiot

    Wake the Village Idiots one at a time, they choose a player, show either good or evil thumbs according to the alignment of that player.

  • King

    If the dead equal or outnumber the living, show the character token of an alive player.

  • Cult Leader

    The Cult Leader might change alignment. If so, show the YOU ARE info token and a thumbs up or down for their new alignment.

This website is not affiliated with The Pandemonium Institute. Character icons and descriptions are the property of Steven Medway and The Pandemonium Institute.

Website made by Stuart Thomson. Source code.