You start knowing 3 players, 1 and only 1 of which is evil.
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Each night, learn which player the Storyteller believes you should talk to most.
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Each night*, you learn how many dead players are evil.
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
If the Demon kills you, you learn that it is 1 of 2 players.
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
If you are “mad” about being an Outsider, you might be executed.
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
There are extra Outsiders in play. [+2 Outsiders]
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Check that all eyes are closed. Some Travellers, Fabled, & Loric act.
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the demon.
If there are 7 or more players, wake the Demon: Show the THESE ARE YOUR MINIONS token. Point to all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
Wait a few seconds. Call for eyes open.
Check that all eyes are closed. Some Travellers, Fabled, & Loric act.
Wait a few seconds. Call for eyes open.
https://botc-script-viewer.sthom.kiwi/month/2026-01/