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Birthday Feast!  by Malashaan

Characters

Townsfolk

  • Chef

    You start knowing how many pairs of evil players there are.

  • Noble

    Noble

    Almanac

    You start knowing 3 players, 1 and only 1 of which is evil.

  • Sailor

    Sailor

    Almanac

    Each night, choose an alive player: either you or they are drunk until dusk. You can't die.

  • King

    Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.

  • Oracle

    Oracle

    Almanac

    Each night*, you learn how many dead players are evil.

  • Innkeeper

    Innkeeper

    Almanac

    Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.

  • Gambler

    Gambler

    Almanac

    Each night*, choose a player & guess their character: if you guess wrong, you die.

  • Acrobat

    Acrobat

    Almanac

    Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.

  • Juggler

    Juggler

    Almanac

    On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.

  • Cannibal

    Cannibal

    Almanac

    You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.

  • Choirboy

    Choirboy

    Almanac

    If the Demon kills the King, you learn which player is the Demon. [+the King]

  • Fool

    The 1st time you die, you don't.

  • Magician

    Magician

    Almanac

    The Demon thinks you are a Minion. Minions think you are a Demon.

Outsiders

  • Butler

    Butler

    Almanac

    Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.

  • Drunk

    Drunk

    Almanac

    You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.

  • Sweetheart

    Sweetheart

    Almanac

    When you die, 1 player is drunk from now on.

  • Moonchild

    Moonchild

    Almanac

    When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.

Minions

  • Godfather

    Godfather

    Almanac

    You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]

  • Devil's Advocate

    Devil's Advocate

    Almanac

    Each night, choose a living player (different to last night): if executed tomorrow, they don't die.

  • Cerenovus

    Cerenovus

    Almanac

    Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.

  • Marionette

    Marionette

    Almanac

    You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]

Demons

  • Imp

    Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.

  • Vigormortis

    Vigormortis

    Almanac

    Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]

  • Fang Gu

    Fang Gu

    Almanac

    Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]

  • Lleech

    Lleech

    Almanac

    Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.

Fabled

  • Djinn

    Djinn

    Almanac

    Use the Djinn's special rule. All players know what it is.

Jinxes

  • Cannibal Butler

    If the Cannibal gains the Butler ability, the Cannibal learns this.

  • Cannibal Juggler

    If the Juggler guesses on their first day and dies by execution, tonight the living Cannibal learns how many guesses the Juggler got correct.

  • Magician Marionette

    If the Magician is alive, the Demon doesn't know which neighbor is the Marionette.


Night Order

First Night

  • Magician

    Include the Magician in the Minion and Demon Info steps.

  • King

    Wake the Demon. Show the THIS PLAYER IS token and the King token, then point to the King.

  • Sailor

    The Sailor chooses a living player. Sailor

  • Marionette

    Wake the Demon. Point to the player marked IS THE MARIONETTE and show the THIS PLAYER IS token and the Marionette character token.

  • Lleech

    The Lleech chooses a player. Lleech

  • Godfather

    Show the character tokens of all in-play Outsiders.

  • Devil's Advocate

    The Devil's Advocate chooses a living player. Devil's Advocate

  • Cerenovus

    The Cerenovus chooses a player & a character. Cerenovus Put the Cerenovus to sleep. Wake the target. Show the THIS CHARACTER SELECTED YOU token, the Cerenovus token, then the madness-character token.

  • Chef

    Give a finger signal.

  • Butler

    The Butler chooses a player. Butler

  • Noble

    Point to all three players marked KNOW.

Other Nights

  • Sailor

    The Sailor chooses a living player. Sailor

  • Innkeeper

    The Innkeeper chooses 2 players. Innkeeper Innkeeper Innkeeper

  • Gambler

    The Gambler chooses a player & a character. Gambler

  • Acrobat

    The Acrobat chooses a player. Acrobat

  • Devil's Advocate

    The Devil's Advocate chooses a living player. Devil's Advocate

  • Cerenovus

    The Cerenovus chooses a player & a character. Cerenovus Put the Cerenovus to sleep. Wake the target. Show the THIS CHARACTER SELECTED YOU token, the Cerenovus token, then the madness-character token.

  • Imp

    The Imp chooses a player. Imp If the Imp chose themselves: Replace 1 alive Minion token with a spare Imp token. Put the old Imp to sleep. Wake the new Imp. Show the YOU ARE token, then show the Imp token.

  • Fang Gu

    The Fang Gu chooses a player. Fang Gu If they chose an Outsider (once only): Replace the Outsider token with the spare Fang Gu token. Put the Fang Gu to sleep. Wake the target. Show the YOU ARE and Fang Gu tokens & give a thumbs-down. Fang Gu

  • Vigormortis

    The Vigormortis chooses a player. Vigormortis If that player is a Minion, poison a neighboring Townsfolk. Vigormortis Vigormortis

  • Lleech

    The Lleech chooses a player. Lleech

  • Godfather

    If an Outsider died today, the Godfather chooses a player. Godfather

  • Sweetheart

    If the Sweetheart died, a player became drunk immediately. If you haven't done this yet, do so now. Sweetheart

  • Choirboy

    If the Demon killed the King, point to the Demon player.

  • Moonchild

    If the Moonchild is due to kill a good player, they die. Moonchild

  • Oracle

    Give a finger signal.

  • Juggler

    Give a finger signal.

  • King

    If the dead equal or outnumber the living, show the character token of an alive player.

  • Butler

    The Butler chooses a player. Butler

This website is not affiliated with The Pandemonium Institute. Character icons and descriptions are the property of Steven Medway and The Pandemonium Institute.

Website made by Stuart Thomson. Source code.