You start knowing 3 players, 1 and only 1 of which is evil.
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Once per game, during the day, privately ask the Storyteller any yes/no question.
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
When you die at night, an alive good player becomes a Farmer.
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
If you die by execution, your team loses.
Whoever wins, loses & whoever loses, wins, even if you are dead.
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Each night, choose a player: they are poisoned tonight and tomorrow day.
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
https://botc-script-viewer.sthom.kiwi/s2/conclusions/