You start knowing 3 players, 1 and only 1 of which is evil.
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Each night, learn which player the Storyteller believes you should talk to most.
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Each night*, choose a player & guess their character: if you guess wrong, you die.
Once per game, at night, choose a player: they learn you are the Nightwatchman.
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Minions & Demons do not know each other. If you die, they learn who each other are that night.
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
If there are 7 or more players, wake the Lunatic: Show the THESE ARE YOUR MINIONS token. Point to any players. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 good character tokens. Put the Lunatic to sleep. Wake the Demon. Show the YOU ARE info token and the Demon token. Show the THIS PLAYER IS info token and the Lunatic token, then point to the Lunatic.
https://botc-script-viewer.sthom.kiwi/s2/custodiet/