You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Each night*, you learn if a Minion nominated today.
Each night*, you learn how many dead players are evil.
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
You might register as evil & as a Minion or Demon, even if dead.
When you die, the Storyteller gains a Minion ability.
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
https://botc-script-viewer.sthom.kiwi/s2/cyborg/