You start knowing 3 players, 1 and only 1 of which is evil.
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
Once per game, during the day, visit the Storyteller for some advice to help your team win.
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
When you die at night, an alive good player becomes a Farmer.
If the Demon kills the King, you learn which player is the Demon. [+the King]
The Demon thinks you are a Minion. Minions think you are a Demon.
Minions & Demons do not know each other. If you die, they learn who each other are that night.
On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Whoever wins, loses & whoever loses, wins, even if you are dead.
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
There might be 1 extra or 1 fewer Outsider in play.
There can't be more than 1 extra evil player.
Use the Djinn's special rule. All players know what it is.
If there are 7 or more players, wake the Lunatic: Show the THESE ARE YOUR MINIONS token. Point to any players. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 good character tokens. Put the Lunatic to sleep. Wake the Demon. Show the YOU ARE info token and the Demon token. Show the THIS PLAYER IS info token and the Lunatic token, then point to the Lunatic.
https://botc-script-viewer.sthom.kiwi/s2/damned/