You start knowing 1 good player.
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Each night*, you learn how many dead players are evil.
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
When you die at night, an alive good player becomes a Farmer.
If you die at night, you are woken to choose a player: you learn their character.
Minions & Demons do not know each other. If you die, they learn who each other are that night.
On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
You might register as evil & as a Minion or Demon, even if dead.
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Each night, choose a player: they are poisoned tonight and tomorrow day.
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
If there are 7 or more players, wake the Lunatic: Show the THESE ARE YOUR MINIONS token. Point to any players. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 good character tokens. Put the Lunatic to sleep. Wake the Demon. Show the YOU ARE info token and the Demon token. Show the THIS PLAYER IS info token and the Lunatic token, then point to the Lunatic.
https://botc-script-viewer.sthom.kiwi/s2/fizzy/