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Characters

Townsfolk

  • Steward

    Steward

    Almanac

    You start knowing 1 good player.

  • Chef

    You start knowing how many pairs of evil players there are.

  • Pixie

    Pixie

    Almanac

    You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.

  • General

    General

    Almanac

    Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.

  • Fortune Teller

    Fortune Teller

    Almanac

    Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.

  • Town Crier

    Town Crier

    Almanac

    Each night*, you learn if a Minion nominated today.

  • Savant

    Savant

    Almanac

    Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.

  • Amnesiac

    Amnesiac

    Almanac

    You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.

  • Fisherman

    Fisherman

    Almanac

    Once per game, during the day, visit the Storyteller for some advice to help your team win.

  • Seamstress

    Seamstress

    Almanac

    Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.

  • Philosopher

    Philosopher

    Almanac

    Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.

  • Mayor

    Mayor

    Almanac

    If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.

  • Banshee

    Banshee

    Almanac

    If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.

Outsiders

  • Snitch

    Snitch

    Almanac

    Each Minion gets 3 bluffs.

  • Saint

    Saint

    Almanac

    If you die by execution, your team loses.

  • Plague Doctor

    Plague Doctor

    Almanac

    When you die, the Storyteller gains a Minion ability.

  • Drunk

    Drunk

    Almanac

    You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.

Minions

  • Poisoner

    Poisoner

    Almanac

    Each night, choose a player: they are poisoned tonight and tomorrow day.

  • Witch

    Witch

    Almanac

    Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.

  • Baron

    Baron

    Almanac

    There are extra Outsiders in play. [+2 Outsiders]

  • Mezepheles

    Mezepheles

    Almanac

    You start knowing a secret word. The 1st good player to say this word becomes evil that night.

Demons

  • Lil' Monsta

    Lil' Monsta

    Almanac

    Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]

  • Lleech

    Lleech

    Almanac

    Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.

  • Imp

    Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.

  • Vortox

    Vortox

    Almanac

    Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.

Fabled

  • Djinn

    Djinn

    Almanac

    Use the Djinn's special rule. All players know what it is.

Jinxes

  • Plague Doctor Baron

    If the Storyteller would gain the Baron ability, up to two players become Outsiders.

  • Vortox Banshee

    If the Vortox kills the Banshee, all players learn that the Banshee has died.


Night Order

First Night

  • Dusk

    Dusk

    Check that all eyes are closed. Some Travellers, Fabled, & Loric act.

  • Philosopher

    The Philosopher might choose a character. If necessary, swap their character token. Philosopher

  • Minion Info

    Minion Info

    If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the demon.

  • Snitch

    Wake each Minion. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play character tokens.

  • Demon Info

    Demon Info

    If there are 7 or more players, wake the Demon: Show the THESE ARE YOUR MINIONS token. Point to all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.

  • Lil' Monsta

    Wake the Minions. They choose a player. Lil' Monsta Put the Minions to sleep. Wake the target. Show the YOU ARE & Lil' Monsta tokens.

  • Lleech

    The Lleech chooses a player. Lleech

  • Poisoner

    The Poisoner chooses a player. Poisoner

  • Witch

    The Witch chooses a player. Witch

  • Mezepheles

    Show the secret word.

  • Pixie

    Show the Townsfolk character token marked MAD.

  • Amnesiac

    Do whatever needs to be done to satisfy the Amnesiac's ability.

  • Chef

    Give a finger signal.

  • Fortune Teller

    The Fortune Teller chooses 2 players. Nod if either is the Demon (or the RED HERRING).

  • Seamstress

    The Seamstress might choose 2 players. Nod or shake your head. Seamstress

  • Steward

    Point to the player marked KNOW.

  • General

    Give a thumb signal.

  • Dawn

    Dawn

    Wait a few seconds. Call for eyes open.

Other Nights

  • Dusk

    Dusk

    Check that all eyes are closed. Some Travellers, Fabled, & Loric act.

  • Philosopher

    The Philosopher might choose a character. If necessary, swap their character token. Philosopher

  • Poisoner

    The Poisoner chooses a player. Poisoner

  • Witch

    The Witch chooses a player. Witch

  • Mezepheles

    If a good player said the secret word, wake the player. Show the YOU ARE info token & give a thumbs-down. Mezepheles Mezepheles

  • Imp

    The Imp chooses a player. Imp If the Imp chose themselves: Replace 1 alive Minion token with a spare Imp token. Put the old Imp to sleep. Wake the new Imp. Show the YOU ARE token, then show the Imp token.

  • Vortox

    The Vortox chooses a player. Vortox

  • Lleech

    The Lleech chooses a player. Lleech

  • Lil' Monsta

    Wake the Minions. They choose a player. Lil' Monsta Put the Minions to sleep. Wake the target. Show the YOU ARE & Lil' Monsta tokens. A player might die. Lil' Monsta

  • Plague Doctor

    If the Plague Doctor died, the Storyteller gained a Minion ability. If you haven’t done this yet, do so now. Plague Doctor

  • Banshee

    If the Banshee was killed by the Demon tonight, announce that the Banshee has died. Banshee

  • Amnesiac

    Do whatever needs to be done to satisfy the Amnesiac's ability.

  • Fortune Teller

    The Fortune Teller chooses 2 players. Nod if either is the Demon (or the RED HERRING).

  • Town Crier

    Either nod or shake your head.

  • Seamstress

    The Seamstress might choose 2 players. Nod or shake your head. Seamstress

  • General

    Give a thumb signal.

  • Dawn

    Dawn

    Wait a few seconds. Call for eyes open.

This website is not affiliated with The Pandemonium Institute. Character icons and descriptions are the property of Steven Medway and The Pandemonium Institute.

Website made by Stuart Thomson. Source code.