You start knowing 1 good player.
You start knowing how many pairs of evil players there are.
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Each night*, you learn if a Minion nominated today.
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Each Minion gets 3 bluffs.
If you die by execution, your team loses.
When you die, the Storyteller gains a Minion ability.
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Each night, choose a player: they are poisoned tonight and tomorrow day.
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
There are extra Outsiders in play. [+2 Outsiders]
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
https://botc-script-viewer.sthom.kiwi/s2/keening/