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Luigi's Mansion  by AlejoFBlack

Characters

Townsfolk

  • Steward

    Steward

    Almanac

    You start knowing 1 good player.

  • Grandmother

    Grandmother

    Almanac

    You start knowing a good player & their character. If the Demon kills them, you die too.

  • Bounty Hunter

    Bounty Hunter

    Almanac

    You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]

  • Sailor

    Sailor

    Almanac

    Each night, choose an alive player: either you or they are drunk until dusk. You can't die.

  • Innkeeper

    Innkeeper

    Almanac

    Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.

  • Gambler

    Gambler

    Almanac

    Each night*, choose a player & guess their character: if you guess wrong, you die.

  • Philosopher

    Philosopher

    Almanac

    Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.

  • Slayer

    Slayer

    Almanac

    Once per game, during the day, publicly choose a player: if they are the Demon, they die.

  • Soldier

    Soldier

    Almanac

    You are safe from the Demon.

  • Cannibal

    Cannibal

    Almanac

    You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.

  • Amnesiac

    Amnesiac

    Almanac

    You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.

  • Fool

    The 1st time you die, you don't.

  • Pacifist

    Pacifist

    Almanac

    Executed good players might not die.

Outsiders

  • Plague Doctor

    Plague Doctor

    Almanac

    When you die, the Storyteller gains a Minion ability.

  • Saint

    Saint

    Almanac

    If you die by execution, your team loses.

  • Zealot

    Zealot

    Almanac

    If there are 5 or more players alive, you must vote for every nomination.

  • Puzzlemaster

    Puzzlemaster

    Almanac

    1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.

Minions

  • Godfather

    Godfather

    Almanac

    You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]

  • Poisoner

    Poisoner

    Almanac

    Each night, choose a player: they are poisoned tonight and tomorrow day.

  • Devil's Advocate

    Devil's Advocate

    Almanac

    Each night, choose a living player (different to last night): if executed tomorrow, they don't die.

  • Wizard

    Wizard

    Almanac

    Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.

  • Organ Grinder

    Organ Grinder

    Almanac

    All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.

Demons

  • Yaggababble

    Yaggababble

    Almanac

    You start knowing a secret phrase. For each time you said it publicly today, a player might die.

  • Po

    Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.

  • Lleech

    Lleech

    Almanac

    Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.

Fabled

  • Djinn

    Djinn

    Almanac

    Use the Djinn's special rule. All players know what it is.

Jinxes

  • Bounty Hunter Philosopher

    If the Philosopher gains the Bounty Hunter ability, a Townsfolk might turn evil.

  • Cannibal Zealot

    If the Cannibal gains the Zealot ability, the Cannibal learns this.

  • Lleech Slayer

    If the Slayer slays the Lleech host, the host dies.


Night Order

First Night

Other Nights

  • Philosopher

    The Philosopher might choose a character. If necessary, swap their character token. Philosopher

  • Sailor

    The Sailor chooses a living player. Sailor

  • Poisoner

    The Poisoner chooses a player. Poisoner

  • Innkeeper

    The Innkeeper chooses 2 players. Innkeeper Innkeeper Innkeeper

  • Wizard

    Run the Wizard's ability, if applicable.

  • Gambler

    The Gambler chooses a player & a character. Gambler

  • Organ Grinder

    The Organ Grinder either nods their head yes to be drunk, or shakes their head no to be sober. Organ Grinder

  • Devil's Advocate

    The Devil's Advocate chooses a living player. Devil's Advocate

  • Po

    The Po may choose a player OR chooses 3 players if they chose no-one last night. Po or Po Po Po

  • Lleech

    The Lleech chooses a player. Lleech

  • Yaggababble

    For each time the Yaggababble said the phrase today, you may choose a player. They die. Yaggababble

  • Godfather

    If an Outsider died today, the Godfather chooses a player. Godfather

  • Plague Doctor

    If the Plague Doctor died, the Storyteller gained a Minion ability. If you haven’t done this yet, do so now.

  • Amnesiac

    Run the Amnesiac's ability, if applicable.

  • Grandmother

    If the grandchild was killed by the Demon, the Grandmother dies too. Grandmother

  • Bounty Hunter

    If the KNOWN player died today or tonight, point to a new KNOWN player.

This website is not affiliated with The Pandemonium Institute. Character icons and descriptions are the property of Steven Medway and The Pandemonium Institute.

Website made by Stuart Thomson. Source code.