You start knowing 1 good player.
You start knowing a good player & their character. If the Demon kills them, you die too.
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Each night*, choose a player & guess their character: if you guess wrong, you die.
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
You are safe from the Demon.
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
The 1st time you die, you don't.
Executed good players might not die.
When you die, the Storyteller gains a Minion ability.
If you die by execution, your team loses.
If there are 5 or more players alive, you must vote for every nomination.
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Each night, choose a player: they are poisoned tonight and tomorrow day.
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
https://botc-script-viewer.sthom.kiwi/s2/luigi/