You start knowing 1 good player.
You start knowing that 1 of 2 players is a particular Minion.
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Each night, learn which player the Storyteller believes you should talk to most.
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Once per game, during the day, privately ask the Storyteller any yes/no question.
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
The Demon thinks you are a Minion. Minions think you are a Demon.
On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
If you are “mad” about being an Outsider, you might be executed.
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Each night, choose a player: they are poisoned tonight and tomorrow day.
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
There are extra Outsiders in play. [+2 Outsiders]
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins.
On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
Only the Storyteller can nominate. At least 1 opposing player must be nominated each day.
Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow.
If you were funny today, you cannot die by exile.
Each night, choose a player (not yourself): their vote counts negatively tomorrow.
Use the Djinn's special rule. All players know what it is.
If there are 7 or more players, wake the Lunatic: Show the THESE ARE YOUR MINIONS token. Point to any players. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 good character tokens. Put the Lunatic to sleep. Wake the Demon. Show the YOU ARE info token and the Demon token. Show the THIS PLAYER IS info token and the Lunatic token, then point to the Lunatic.
https://botc-script-viewer.sthom.kiwi/s2/midnight/