You start knowing 2 players that are not the Demon.
You start knowing that 1 of 2 players is a particular Townsfolk.
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
If you die at night, you are woken to choose a player: you learn their character.
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Each Minion gets 3 bluffs.
If you are “mad” about being an Outsider, you might be executed.
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.
Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
Once per game, at night*, choose a player: they die, even if for some reason they could not.
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Each day, after the 1st execution, you may nominate again.
If you were funny today, you cannot die by exile.
Once per game, if another player nominated, you may choose to force the current execution to pass or fail.
If a player of your alignment is executed, you might be executed instead.
https://botc-script-viewer.sthom.kiwi/s2/psychosocial/