You start knowing how many pairs of evil players there are.
You start knowing a good player & their character. If the Demon kills them, you die too.
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Each night*, you learn if a Minion nominated today.
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Each night*, choose a player & guess their character: if you guess wrong, you die.
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
You are safe from the Demon.
When you die at night, an alive good player becomes a Farmer.
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
You might die at any time.
You might register as evil & as a Minion or Demon, even if dead.
If you are “mad” about being an Outsider, you might be executed.
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
There can't be more than 1 extra evil player.
Use the Djinn's special rule. All players know what it is.
https://botc-script-viewer.sthom.kiwi/s2/red-blue/