You start knowing that 1 of 2 players is a particular Townsfolk.
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
You start knowing 3 players, 1 and only 1 of which is evil.
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Each night*, you learn if a Minion nominated today.
Each night*, you learn which character died by execution today.
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Once per game, at night, choose which Minions or which Demon is in play.
If you die at night, you are woken to choose a player: you learn their character.
You are safe from the Demon.
You have all Outsider abilities. [-0 or -1 Outsider]
When you die, 1 player is drunk from now on.
If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Each night, choose a player: they are poisoned tonight and tomorrow day.
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Each night, choose a player (not yourself): their vote counts negatively tomorrow.
Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow.
Each day, after the 1st vote has been tallied, you may choose a player that voted: they die.
If a player of your alignment is executed, you might be executed instead.
You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober & healthy.
Use the Djinn's special rule. All players know what it is.
https://botc-script-viewer.sthom.kiwi/s2/switchcraft/