Signal Failure: There is a 24 hour delay impacting all characters with abilities that know or learn information.
You start knowing how many pairs of evil players there are.
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Each night, learn which player the Storyteller believes you should talk to most.
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Each night*, you learn if a Minion nominated today.
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Once per game, during the day, privately ask the Storyteller any yes/no question.
If the Demon kills you, you learn that it is 1 of 2 players.
You might register as evil & as a Minion or Demon, even if dead.
If you are “mad” about being an Outsider, you might be executed.
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Each night, choose a player: they are poisoned tonight and tomorrow day.
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Each night*, choose a living player: if they agree, you learn their character, but you both might die.
You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober & healthy.
All players start knowing a player of your alignment. You may choose to kill anyone who nominates them.
Use the Djinn's special rule. All players know what it is.
This script has homebrew characters or rules.
The Harlot points at any living player. Then, put the Harlot to sleep. Wake the chosen player, show them the THIS CHARACTER SELECTED YOU token, then the Harlot token. That player either nods their head yes or shakes their head no. If they nodded their head yes, wake the Harlot and show them the chosen player's character token. Then, you may decide that both players die.
https://botc-script-viewer.sthom.kiwi/wc25/1daymore/