The Amnesiac is considered an Outsider character type.
You start knowing a good player & their character. If the Demon kills them, you die too.
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Each night, you learn how many of your 2 alive neighbors are evil.
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Each night*, you learn if a Minion nominated today.
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Each night*, choose a player & guess their character: if you guess wrong, you die.
Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
Each day, you may make a public statement. Tonight, if it was true, a player dies.
If you die at night, you are woken to choose a player: you learn their character.
Executed good players might not die.
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
You might die at any time.
You might register as evil & as a Minion or Demon, even if dead.
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Each night, choose a player: they are poisoned tonight and tomorrow day.
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Use the Djinn's special rule. All players know what it is.
This script has homebrew characters or rules.
https://botc-script-viewer.sthom.kiwi/wc25/beautifulhouse/