If a Demon dies by execution, good wins. Summoner only removes 1 Demon. [+1 Demon]
You start knowing how many pairs of evil players there are.
Each night, you learn how many of your 2 alive neighbors are evil.
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Each night*, you learn how many dead players are evil.
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Each night*, choose a player & guess their character: if you guess wrong, you die.
Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
You are safe from the Demon.
The 1st time you die, you don't.
The Demon thinks you are a Minion. Minions think you are a Demon.
Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
You might die at any time.
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Once per game, at night*, choose a player: they die, even if for some reason they could not.
You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober & healthy.
If you were funny today, you cannot die by exile.
Each day, you may choose up to 3 sets of 2 players to swap seats. Players may not leave their seats to talk in private.
On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
If a player of your alignment is executed, you might be executed instead.
Use the Djinn's special rule. All players know what it is.
This script has homebrew characters or rules.
https://botc-script-viewer.sthom.kiwi/wc25/binarysupernovae/