Players have 7 gold. Each day, an ability is auctioned; highest unique bidder gains it until dawn, even if dead. Bids are not returned (bar evil ties) & secret.
You start knowing 3 players, 1 and only 1 of which is evil.
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Each night, learn which player the Storyteller believes you should talk to most.
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Each night*, you learn if a Minion nominated today.
Each night*, you learn which character died by execution today.
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Once per game, during the day, visit the Storyteller for some advice to help your team win.
If you die at night, you are woken to choose a player: you learn their character.
The Demon thinks you are a Minion. Minions think you are a Demon.
You might register as evil & as a Minion or Demon, even if dead.
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.
On night X, all Townsfolk are poisoned until dusk. [X Outsiders]
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Use the Djinn's special rule. All players know what it is.
This script has homebrew characters or rules.
https://botc-script-viewer.sthom.kiwi/wc25/buyersremorse/