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Buyer's Remorse  by mist

  • Bootlegger

    Players have 7 gold. Each day, an ability is auctioned; highest unique bidder gains it until dawn, even if dead. Bids are not returned (bar evil ties) & secret.

Characters

Townsfolk

  • Noble

    Noble

    Almanac

    You start knowing 3 players, 1 and only 1 of which is evil.

  • Librarian

    Librarian

    Almanac

    You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)

  • Pixie

    Pixie

    Almanac

    You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.

  • High Priestess

    High Priestess

    Almanac

    Each night, learn which player the Storyteller believes you should talk to most.

  • Balloonist

    Balloonist

    Almanac

    Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]

  • Chambermaid

    Chambermaid

    Almanac

    Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.

  • Snake Charmer

    Snake Charmer

    Almanac

    Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.

  • Town Crier

    Town Crier

    Almanac

    Each night*, you learn if a Minion nominated today.

  • Undertaker

    Undertaker

    Almanac

    Each night*, you learn which character died by execution today.

  • Seamstress

    Seamstress

    Almanac

    Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.

  • Fisherman

    Fisherman

    Almanac

    Once per game, during the day, visit the Storyteller for some advice to help your team win.

  • Ravenkeeper

    Ravenkeeper

    Almanac

    If you die at night, you are woken to choose a player: you learn their character.

  • Magician

    Magician

    Almanac

    The Demon thinks you are a Minion. Minions think you are a Demon.

Outsiders

  • Recluse

    Recluse

    Almanac

    You might register as evil & as a Minion or Demon, even if dead.

  • Barber

    Barber

    Almanac

    If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.

  • Politician

    Politician

    Almanac

    If you were the player most responsible for your team losing, you change alignment & win, even if dead.

  • Puzzlemaster

    Puzzlemaster

    Almanac

    1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.

Minions

  • Spy

    Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.

  • Harpy

    Harpy

    Almanac

    Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.

  • Fearmonger

    Fearmonger

    Almanac

    Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.

  • Xaan

    On night X, all Townsfolk are poisoned until dusk. [X Outsiders]

Demons

  • No Dashii

    No Dashii

    Almanac

    Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.

  • Imp

    Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.

  • Lleech

    Lleech

    Almanac

    Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.

Fabled

  • Djinn

    Djinn

    Almanac

    Use the Djinn's special rule. All players know what it is.

Loric

  • Bootlegger

    Bootlegger

    Almanac

    This script has homebrew characters or rules.

Jinxes

  • Magician Spy

    When the Spy sees the Grimoire, the Demon and Magician's character tokens are removed.


Night Order

First Night

  • Magician

    Include the Magician in the Minion and Demon Info steps.

  • Lleech

    The Lleech chooses a player. Lleech

  • Xaan

    Mark the Xaan with the NIGHT 1 reminder. If X is 1, mark the Xaan with the X reminder token. Xaan Xaan

  • Snake Charmer

    The Snake Charmer chooses a player. If they chose the Demon: Show the YOU ARE & Demon tokens. Give a thumbs down. Swap the Snake Charmer & Demon tokens. Put the old Snake Charmer to sleep. Wake the old Demon. Show the YOU ARE and Snake Charmer tokens & give a thumbs up. Snake Charmer

  • Fearmonger

    The Fearmonger chooses a player. Fearmonger Declare that "the Fearmonger has chosen a player."

  • Harpy

    The Harpy chooses two players. Harpy Harpy Put the Harpy to sleep. Wake the 1st target. Show the THIS CHARACTER SELECTED YOU token, the Harpy token, then point to the 2nd target.

  • Pixie

    Show the Townsfolk character token marked MAD.

  • Librarian

    Show the Outsider character token. Point to both the OUTSIDER and WRONG players.

  • Seamstress

    The Seamstress might choose 2 players. Nod or shake your head. Seamstress

  • Noble

    Point to all three players marked KNOW.

  • Balloonist

    Show any player. Balloonist

  • Spy

    Show the Grimoire for as long as the Spy needs.

  • High Priestess

    Point to a player.

  • Chambermaid

    The Chambermaid chooses 2 living players. Give a finger signal.

Other Nights

  • Xaan

    Change the Xaan reminder token to the relevant night. If it is night X, mark the Xaan with the X reminder token. Xaan Xaan

  • Snake Charmer

    The Snake Charmer chooses a player. If they chose the Demon: Show the YOU ARE & Demon tokens. Give a thumbs down. Swap the Snake Charmer & Demon tokens. Put the old Snake Charmer to sleep. Wake the old Demon. Show the YOU ARE and Snake Charmer tokens & give a thumbs up. Snake Charmer

  • Fearmonger

    The Fearmonger chooses a player. Fearmonger If the player wasn't already marked with the FEAR reminder, declare that "the Fearmonger has chosen a player."

  • Harpy

    The Harpy chooses two players. Harpy Harpy Put the Harpy to sleep. Wake the 1st target. Show the THIS CHARACTER SELECTED YOU token, the Harpy token, then point to the 2nd target.

  • Imp

    The Imp chooses a player. Imp If the Imp chose themselves: Replace 1 alive Minion token with a spare Imp token. Put the old Imp to sleep. Wake the new Imp. Show the YOU ARE token, then show the Imp token.

  • No Dashii

    The No Dashii chooses a player. No Dashii

  • Lleech

    The Lleech chooses a player. Lleech

  • Barber

    If the Barber died today or tonight, show the Demon the THIS CHARACTER SELECTED YOU & Barber tokens. If the Demon chose 2 players, wake one at a time. Show the YOU ARE token & their new character token.

  • Ravenkeeper

    If the Ravenkeeper died tonight, the Ravenkeeper chooses a player. Show that player's character token.

  • Undertaker

    If a player was executed today, show their character token.

  • Town Crier

    Either nod or shake your head.

  • Seamstress

    The Seamstress might choose 2 players. Nod or shake your head. Seamstress

  • Balloonist

    Show a player with a different character type to previously. Balloonist

  • Spy

    Show the Grimoire for as long as the Spy needs.

  • High Priestess

    Point to a player.

  • Chambermaid

    The Chambermaid chooses 2 living players. Give a finger signal.

This website is not affiliated with The Pandemonium Institute. Character icons and descriptions are the property of Steven Medway and The Pandemonium Institute.

Website made by Stuart Thomson. Source code.