At the start of N4, dead wake together for 2 min, then secretly vote on a living player (if there's no majority, the ST chooses). The chosen player gets a boon.
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Each night*, you learn if a Minion nominated today.
Each night*, you learn how many dead players are evil.
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
Once per game, during the day, visit the Storyteller for some advice to help your team win.
You are safe from the Demon.
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
You might register as evil & as a Minion or Demon, even if dead.
If you are “mad” about being an Outsider, you might be executed.
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
There are extra Outsiders in play. [+2 Outsiders]
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Check that all eyes are closed. Some Travellers, Fabled, & Loric act.
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the demon.
If there are 7 or more players, wake the Demon: Show the THESE ARE YOUR MINIONS token. Point to all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
Wait a few seconds. Call for eyes open.
Check that all eyes are closed. Some Travellers, Fabled, & Loric act.
Wait a few seconds. Call for eyes open.
https://botc-script-viewer.sthom.kiwi/wc25/deadcouncil/