Characters die as normal but the storyteller doesn’t announce deaths. Dead players can nominate. Poisoned players don’t wake up.
You are safe from the Demon.
If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Each night*, you learn how many dead players are evil.
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Each night, you learn how many of your 2 alive neighbors are evil.
Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
If the Demon kills you, you learn that it is 1 of 2 players.
Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Executed good players might not die.
When you die, 1 player is drunk from now on.
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
You might register as evil & as a Minion or Demon, even if dead.
If you are “mad” about being an Outsider, you might be executed.
Each night, choose a player: they are poisoned tonight and tomorrow day.
If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
There are extra Outsiders in play. [+2 Outsiders]
Each night*, choose a living player: if they agree, you learn their character, but you both might die.
If a player of your alignment is executed, you might be executed instead.
Characters die as normal but the storyteller doesn’t announce deaths. Dead players can nominate. Poisoned players don’t wake up.
Use the Djinn's special rule. All players know what it is.
This script has homebrew characters or rules.
The Harlot points at any living player. Then, put the Harlot to sleep. Wake the chosen player, show them the THIS CHARACTER SELECTED YOU token, then the Harlot token. That player either nods their head yes or shakes their head no. If they nodded their head yes, wake the Harlot and show them the chosen player's character token. Then, you may decide that both players die.
https://botc-script-viewer.sthom.kiwi/wc25/deadpeople/