Nominators may choose to die after making a nomination. If they do, their nominee's ability works twice until dusk tomorrow.
You start knowing how many pairs of evil players there are.
You start knowing that 1 of 2 players is a particular Minion.
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Each night*, you learn how many dead players are evil.
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Once per game, during the day, visit the Storyteller for some advice to help your team win.
If you die at night, you are woken to choose a player: you learn their character.
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
When you die, the Storyteller gains a Minion ability.
If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Once per game, at night*, choose a player: they die, even if for some reason they could not.
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
There are extra Outsiders in play. [+2 Outsiders]
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Each day, after the 1st execution, you may nominate again.
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Once per game, if another player nominated, you may choose to force the current execution to pass or fail.
On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
If a player of your alignment is executed, you might be executed instead.
Nominators may choose to die after making a nomination. If they do, their nominee's ability works twice until dusk tomorrow.
Use the Djinn's special rule. All players know what it is.
This script has homebrew characters or rules.
https://botc-script-viewer.sthom.kiwi/wc25/djinnsbargain/