If a Wizard is in play 1 good player knows & each day, while alive, may privately guess the wizard wish & learn how accurate they are if a wish has been made.
You start knowing how many pairs of evil players there are.
You start knowing 3 players, 1 and only 1 of which is evil.
You start knowing how many steps from the Demon to its nearest Minion.
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Each night, learn which player the Storyteller believes you should talk to most.
Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Once per game, during the day, privately ask the Storyteller any yes/no question.
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
When you die at night, an alive good player becomes a Farmer.
If you die at night, you are woken to choose a player: you learn their character.
When you die, 1 player is drunk from now on.
If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
If you are “mad” about being an Outsider, you might be executed.
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
On night X, all Townsfolk are poisoned until dusk. [X Outsiders]
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
If a Wizard is in play 1 good player knows & each day, while alive, may privately guess the wizard wish & learn how accurate they are if a wish has been made.
This script has homebrew characters or rules.
https://botc-script-viewer.sthom.kiwi/wc25/offwizard/