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  • Bootlegger

    If a Wizard is in play 1 good player knows & each day, while alive, may privately guess the wizard wish & learn how accurate they are if a wish has been made.

Characters

Townsfolk

  • Chef

    You start knowing how many pairs of evil players there are.

  • Noble

    Noble

    Almanac

    You start knowing 3 players, 1 and only 1 of which is evil.

  • Clockmaker

    Clockmaker

    Almanac

    You start knowing how many steps from the Demon to its nearest Minion.

  • Librarian

    Librarian

    Almanac

    You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)

  • High Priestess

    High Priestess

    Almanac

    Each night, learn which player the Storyteller believes you should talk to most.

  • Acrobat

    Acrobat

    Almanac

    Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.

  • Savant

    Savant

    Almanac

    Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.

  • Nightwatchman

    Nightwatchman

    Almanac

    Once per game, at night, choose a player: they learn you are the Nightwatchman.

  • Artist

    Artist

    Almanac

    Once per game, during the day, privately ask the Storyteller any yes/no question.

  • Cannibal

    Cannibal

    Almanac

    You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.

  • Amnesiac

    Amnesiac

    Almanac

    You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.

  • Farmer

    Farmer

    Almanac

    When you die at night, an alive good player becomes a Farmer.

  • Ravenkeeper

    Ravenkeeper

    Almanac

    If you die at night, you are woken to choose a player: you learn their character.

Outsiders

  • Sweetheart

    Sweetheart

    Almanac

    When you die, 1 player is drunk from now on.

  • Hatter

    Hatter

    Almanac

    If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.

  • Mutant

    Mutant

    Almanac

    If you are “mad” about being an Outsider, you might be executed.

  • Politician

    Politician

    Almanac

    If you were the player most responsible for your team losing, you change alignment & win, even if dead.

Minions

  • Wizard

    Wizard

    Almanac

    Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.

  • Xaan

    On night X, all Townsfolk are poisoned until dusk. [X Outsiders]

  • Boomdandy

    Boomdandy

    Almanac

    If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.

  • Scarlet Woman

    Scarlet Woman

    Almanac

    If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)

Demons

  • Pukka

    Pukka

    Almanac

    Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.

  • Imp

    Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.

  • Kazali

    Kazali

    Almanac

    Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]

Fabled

  • Off to see the Wizard

    Off to see the Wizard

    If a Wizard is in play 1 good player knows & each day, while alive, may privately guess the wizard wish & learn how accurate they are if a wish has been made.

Loric

  • Bootlegger

    Bootlegger

    Almanac

    This script has homebrew characters or rules.


Night Order

First Night

  • Dusk

    Dusk

    Check that all eyes are closed. Some Travellers, Fabled, & Loric act.

  • Kazali

    The Kazali chooses which players are which Minions. Wake each target. Show the YOU ARE and Minion tokens & give a thumbs-down.

  • Minion Info

    Minion Info

    If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the demon.

  • Demon Info

    Demon Info

    If there are 7 or more players, wake the Demon: Show the THESE ARE YOUR MINIONS token. Point to all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.

  • Xaan

    If X is 1, mark the Xaan with the X reminder token. Xaan Xaan

  • Wizard

    Do whatever needs to be done to satisfy the Wizard's ability.

  • Pukka

    The Pukka chooses a player. Pukka

  • Amnesiac

    Do whatever needs to be done to satisfy the Amnesiac's ability.

  • Librarian

    Show the Outsider character token. Point to both the OUTSIDER and WRONG players.

  • Chef

    Give a finger signal.

  • Clockmaker

    Give a finger signal.

  • Noble

    Point to the 3 players marked KNOW.

  • Nightwatchman

    The Nightwatchman might choose a player. Put the Nightwatchman to sleep. Wake the target. Show the THIS PLAYER IS & Nightwatchman tokens, then point to the Nightwatchman. Nightwatchman

  • High Priestess

    Point to a player.

  • Dawn

    Dawn

    Wait a few seconds. Call for eyes open.

Other Nights

  • Dusk

    Dusk

    Check that all eyes are closed. Some Travellers, Fabled, & Loric act.

  • Xaan

    Change the Xaan reminder token to the relevant night. If it is night X, mark the Xaan with the X reminder token. Xaan Xaan

  • Wizard

    Do whatever needs to be done to satisfy the Wizard's ability.

  • Acrobat

    The Acrobat chooses a player. Acrobat

  • Scarlet Woman

    If the Scarlet Woman became the Demon today, show them the YOU ARE token, then the Demon token.

  • Imp

    The Imp chooses a player. Imp If the Imp chose themselves: Replace 1 alive Minion token with a spare Imp token. Put the old Imp to sleep. Wake the new Imp. Show the YOU ARE token, then show the Imp token.

  • Pukka

    The Pukka chooses a player. Pukka The previously poisoned player dies then becomes healthy. Pukka

  • Kazali

    The Kazali chooses a player. Kazali

  • Hatter

    If the Hatter died, wake the Minions & Demons. Each may choose a new character. If they do, show the YOU ARE token & their new character token.

  • Sweetheart

    If the Sweetheart died, a player became drunk immediately. If you haven't done this yet, do so now. Sweetheart

  • Amnesiac

    Do whatever needs to be done to satisfy the Amnesiac's ability.

  • Farmer

    If the Farmer died tonight, wake a living good player. Show the YOU ARE info token and a Farmer token.

  • Ravenkeeper

    If the Ravenkeeper died tonight, the Ravenkeeper chooses a player. Show that player's character token.

  • Nightwatchman

    The Nightwatchman might choose a player. Put the Nightwatchman to sleep. Wake the target. Show the THIS PLAYER IS & Nightwatchman tokens, then point to the Nightwatchman. Nightwatchman

  • High Priestess

    Point to a player.

  • Dawn

    Dawn

    Wait a few seconds. Call for eyes open.

This website is not affiliated with The Pandemonium Institute. Character icons and descriptions are the property of Steven Medway and The Pandemonium Institute.

Website made by Stuart Thomson. Source code.