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Off to see the Wizard  by Crispy Duck

  • Bootlegger

    If a Wizard is in play 1 good player knows & each day, while alive, may privately guess the wizard wish & learn how accurate they are if a wish has been made.

Characters

Townsfolk

  • Chef

    You start knowing how many pairs of evil players there are.

  • Noble

    Noble

    Almanac

    You start knowing 3 players, 1 and only 1 of which is evil.

  • Clockmaker

    Clockmaker

    Almanac

    You start knowing how many steps from the Demon to its nearest Minion.

  • Librarian

    Librarian

    Almanac

    You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)

  • High Priestess

    High Priestess

    Almanac

    Each night, learn which player the Storyteller believes you should talk to most.

  • Acrobat

    Acrobat

    Almanac

    Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.

  • Savant

    Savant

    Almanac

    Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.

  • Nightwatchman

    Nightwatchman

    Almanac

    Once per game, at night, choose a player: they learn you are the Nightwatchman.

  • Artist

    Artist

    Almanac

    Once per game, during the day, privately ask the Storyteller any yes/no question.

  • Cannibal

    Cannibal

    Almanac

    You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.

  • Amnesiac

    Amnesiac

    Almanac

    You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.

  • Farmer

    Farmer

    Almanac

    When you die at night, an alive good player becomes a Farmer.

  • Ravenkeeper

    Ravenkeeper

    Almanac

    If you die at night, you are woken to choose a player: you learn their character.

Outsiders

  • Sweetheart

    Sweetheart

    Almanac

    When you die, 1 player is drunk from now on.

  • Hatter

    Hatter

    Almanac

    If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.

  • Mutant

    Mutant

    Almanac

    If you are “mad” about being an Outsider, you might be executed.

  • Politician

    Politician

    Almanac

    If you were the player most responsible for your team losing, you change alignment & win, even if dead.

Minions

  • Wizard

    Wizard

    Almanac

    Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.

  • Xaan

    On night X, all Townsfolk are poisoned until dusk. [X Outsiders]

  • Boomdandy

    Boomdandy

    Almanac

    If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.

  • Scarlet Woman

    Scarlet Woman

    Almanac

    If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)

Demons

  • Pukka

    Pukka

    Almanac

    Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.

  • Imp

    Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.

  • Kazali

    Kazali

    Almanac

    Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]

Fabled

  • Off to see the Wizard

    Off to see the Wizard

    If a Wizard is in play 1 good player knows & each day, while alive, may privately guess the wizard wish & learn how accurate they are if a wish has been made.

Loric

  • Bootlegger

    Bootlegger

    Almanac

    This script has homebrew characters or rules.


Night Order

First Night

  • Kazali

    Wake the Kazali, allow them to choose Minions.

  • Xaan

    Mark the Xaan with the NIGHT 1 reminder. If X is 1, mark the Xaan with the X reminder token. Xaan Xaan

  • Wizard

    Run the Wizard's ability, if applicable.

  • Pukka

    The Pukka chooses a player. Pukka

  • Amnesiac

    Run the Amnesiac's ability, if applicable.

  • Librarian

    Show the Outsider character token. Point to both the OUTSIDER and WRONG players.

  • Chef

    Give a finger signal.

  • Clockmaker

    Give a finger signal.

  • Noble

    Point to all three players marked KNOW.

  • Nightwatchman

    The Nightwatchman might choose a player Nightwatchman Put the Nightwatchman to sleep. Wake the target and show the THIS PLAYER IS and Nightwatchman tokens and point to the Nightwatchman.

  • High Priestess

    Point to a player.

Other Nights

  • Xaan

    Change the Xaan reminder token to the relevant night. If it is night X, mark the Xaan with the X reminder token. Xaan Xaan

  • Wizard

    Run the Wizard's ability, if applicable.

  • Acrobat

    The Acrobat chooses a player. Acrobat

  • Scarlet Woman

    If the Scarlet Woman became the Demon today, show them the YOU ARE token, then the Demon token.

  • Imp

    The Imp chooses a player. Imp If the Imp chose themselves: Replace 1 alive Minion token with a spare Imp token. Put the old Imp to sleep. Wake the new Imp. Show the YOU ARE token, then show the Imp token.

  • Pukka

    The Pukka chooses a player. Pukka The previously poisoned player dies then becomes healthy. Pukka

  • Kazali

    The Kazali chooses a player. Kazali

  • Hatter

    If the Hatter died today or tonight, wake Minions and Demons, allow them to choose new characters.

  • Sweetheart

    If the Sweetheart died, a player became drunk immediately. If you haven't done this yet, do so now. Sweetheart

  • Amnesiac

    Run the Amnesiac's ability, if applicable.

  • Farmer

    If the Farmer died tonight, wake an alive good player. Show them the YOU ARE info token and a Farmer character token. Replace their previous token with the Farmer token.

  • Ravenkeeper

    If the Ravenkeeper died tonight, the Ravenkeeper chooses a player. Show that player's character token.

  • Nightwatchman

    The Nightwatchman might choose a player Nightwatchman Put the Nightwatchman to sleep. Wake the target and show the THIS PLAYER IS and Nightwatchman tokens and point to the Nightwatchman.

  • High Priestess

    Point to a player.

This website is not affiliated with The Pandemonium Institute. Character icons and descriptions are the property of Steven Medway and The Pandemonium Institute.

Website made by Stuart Thomson. Source code.