Dead players (not Demons) keep their abilities. Each Townsfolk loses their ability at the start of night 1, then regains it on death.
You start knowing that 1 of 2 players is a particular Townsfolk.
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
You start knowing 3 players, 1 and only 1 of which is evil.
You start knowing 2 players that are not the Demon.
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Each night, learn which player the Storyteller believes you should talk to most.
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
When you die at night, an alive good player becomes a Farmer.
If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
When you die, the Storyteller gains a Minion ability.
When you die, 1 player is drunk from now on.
If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]
Once per game, if another player nominated, you may choose to force the current execution to pass or fail.
Use the Djinn's special rule. All players know what it is.
This script has homebrew characters or rules.
Check that all eyes are closed. Some Travellers, Fabled, & Loric act.
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the demon.
If there are 7 or more players, wake the Demon: Show the THESE ARE YOUR MINIONS token. Point to all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
Wait a few seconds. Call for eyes open.
Check that all eyes are closed. Some Travellers, Fabled, & Loric act.
Wait a few seconds. Call for eyes open.
https://botc-script-viewer.sthom.kiwi/wc25/phantomdetectives/