The Ferryman's ability is amended to: Each night* the demon may choose if all dead players regain their vote token.
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Each night*, you learn if a Minion nominated today.
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Once per game, during the day, visit the Storyteller for some advice to help your team win.
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
When you die at night, an alive good player becomes a Farmer.
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
The Demon thinks you are a Minion. Minions think you are a Demon.
Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
You might register as evil & as a Minion or Demon, even if dead.
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Each night, choose a player: they are poisoned tonight and tomorrow day.
Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
There are extra Outsiders in play. [+2 Outsiders]
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
On the final day, all dead players regain their vote token.
There can't be more than 1 extra evil player.
This script has homebrew characters or rules.
https://botc-script-viewer.sthom.kiwi/wc25/riverstyx/