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  • Bootlegger

    The Ferryman's ability is amended to: Each night* the demon may choose if all dead players regain their vote token.

Characters

Townsfolk

  • Librarian

    Librarian

    Almanac

    You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)

  • Shugenja

    Shugenja

    Almanac

    You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.

  • Pixie

    Pixie

    Almanac

    You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.

  • Balloonist

    Balloonist

    Almanac

    Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]

  • General

    General

    Almanac

    Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.

  • Fortune Teller

    Fortune Teller

    Almanac

    Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.

  • Town Crier

    Town Crier

    Almanac

    Each night*, you learn if a Minion nominated today.

  • Savant

    Savant

    Almanac

    Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.

  • Fisherman

    Fisherman

    Almanac

    Once per game, during the day, visit the Storyteller for some advice to help your team win.

  • Amnesiac

    Amnesiac

    Almanac

    You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.

  • Farmer

    Farmer

    Almanac

    When you die at night, an alive good player becomes a Farmer.

  • Mayor

    Mayor

    Almanac

    If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.

  • Magician

    Magician

    Almanac

    The Demon thinks you are a Minion. Minions think you are a Demon.

Outsiders

  • Butler

    Butler

    Almanac

    Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.

  • Drunk

    Drunk

    Almanac

    You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.

  • Recluse

    Recluse

    Almanac

    You might register as evil & as a Minion or Demon, even if dead.

  • Barber

    Barber

    Almanac

    If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.

Minions

  • Mezepheles

    Mezepheles

    Almanac

    You start knowing a secret word. The 1st good player to say this word becomes evil that night.

  • Poisoner

    Poisoner

    Almanac

    Each night, choose a player: they are poisoned tonight and tomorrow day.

  • Fearmonger

    Fearmonger

    Almanac

    Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.

  • Scarlet Woman

    Scarlet Woman

    Almanac

    If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)

  • Baron

    Baron

    Almanac

    There are extra Outsiders in play. [+2 Outsiders]

Demons

  • Imp

    Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.

  • Ojo

    Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.

  • Vigormortis

    Vigormortis

    Almanac

    Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]

Fabled

  • Ferryman

    Ferryman

    Almanac

    On the final day, all dead players regain their vote token.

  • Spirit of Ivory

    Spirit of Ivory

    Almanac

    There can't be more than 1 extra evil player.

Loric

  • Bootlegger

    Bootlegger

    Almanac

    This script has homebrew characters or rules.


Night Order

First Night

Other Nights

  • Poisoner

    The Poisoner chooses a player. Poisoner

  • Fearmonger

    The Fearmonger chooses a player. Fearmonger If the player wasn't already marked with the FEAR reminder, declare that "the Fearmonger has chosen a player."

  • Mezepheles

    If a player is marked with the TURNS EVIL reminder, wake them. Show the YOU ARE info token and a thumbs down. The Mezepheles loses their ability. Mezepheles

  • Scarlet Woman

    If the Scarlet Woman became the Demon today, show them the YOU ARE token, then the Demon token.

  • Imp

    The Imp chooses a player. Imp If the Imp chose themselves: Replace 1 alive Minion token with a spare Imp token. Put the old Imp to sleep. Wake the new Imp. Show the YOU ARE token, then show the Imp token.

  • Vigormortis

    The Vigormortis chooses a player. Vigormortis If that player is a Minion, poison a neighboring Townsfolk. Vigormortis Vigormortis

  • Ojo

    The Ojo chooses a character. Ojo

  • Barber

    If the Barber died today or tonight, show the Demon the THIS CHARACTER SELECTED YOU & Barber tokens. If the Demon chose 2 players, wake one at a time. Show the YOU ARE token & their new character token.

  • Amnesiac

    Run the Amnesiac's ability, if applicable.

  • Farmer

    If the Farmer died tonight, wake an alive good player. Show them the YOU ARE info token and a Farmer character token. Replace their previous token with the Farmer token.

  • Fortune Teller

    The Fortune Teller chooses 2 players. Nod if either is the Demon (or the RED HERRING).

  • Town Crier

    Either nod or shake your head.

  • Balloonist

    Show a player with a different character type to previously. Balloonist

  • Butler

    The Butler chooses a player. Butler

  • General

    Give a thumb signal.

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