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The Ballad of Seat 7  by TrashWarlock

  • Bootlegger

    Seat 7 remains empty. Its choices are arbitrary. Once per game, the storyteller may speak on its behalf.

Characters

Townsfolk

  • Noble

    Noble

    Almanac

    You start knowing 3 players, 1 and only 1 of which is evil.

  • Librarian

    Librarian

    Almanac

    You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)

  • Shugenja

    Shugenja

    Almanac

    You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.

  • Balloonist

    Balloonist

    Almanac

    Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]

  • Village Idiot

    Village Idiot

    Almanac

    Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]

  • Dreamer

    Dreamer

    Almanac

    Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.

  • Oracle

    Oracle

    Almanac

    Each night*, you learn how many dead players are evil.

  • Innkeeper

    Innkeeper

    Almanac

    Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.

  • Seamstress

    Seamstress

    Almanac

    Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.

  • Fisherman

    Fisherman

    Almanac

    Once per game, during the day, visit the Storyteller for some advice to help your team win.

  • Farmer

    Farmer

    Almanac

    When you die at night, an alive good player becomes a Farmer.

  • Virgin

    Virgin

    Almanac

    The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.

  • Magician

    Magician

    Almanac

    The Demon thinks you are a Minion. Minions think you are a Demon.

Outsiders

  • Drunk

    Drunk

    Almanac

    You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.

  • Recluse

    Recluse

    Almanac

    You might register as evil & as a Minion or Demon, even if dead.

  • Saint

    Saint

    Almanac

    If you die by execution, your team loses.

  • Damsel

    Damsel

    Almanac

    All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.

Minions

  • Harpy

    Harpy

    Almanac

    Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.

  • Boomdandy

    Boomdandy

    Almanac

    If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.

  • Scarlet Woman

    Scarlet Woman

    Almanac

    If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)

  • Boffin

    Boffin

    Almanac

    The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.

  • Baron

    Baron

    Almanac

    There are extra Outsiders in play. [+2 Outsiders]

Demons

  • Pukka

    Pukka

    Almanac

    Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.

  • Imp

    Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.

  • Vigormortis

    Vigormortis

    Almanac

    Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]

Travellers

  • Gnome

    Gnome

    Almanac

    All players start knowing a player of your alignment. You may choose to kill anyone who nominates them.

  • Bureaucrat

    Bureaucrat

    Almanac

    Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow.

  • Scapegoat

    Scapegoat

    Almanac

    If a player of your alignment is executed, you might be executed instead.

  • Harlot

    Harlot

    Almanac

    Each night*, choose a living player: if they agree, you learn their character, but you both might die.

Fabled

  • Djinn

    Djinn

    Almanac

    Use the Djinn's special rule. All players know what it is.

Loric

  • Bootlegger

    Bootlegger

    Almanac

    This script has homebrew characters or rules.

Jinxes

  • Boffin Drunk

    The Demon cannot have the Drunk ability.

  • Boffin Village Idiot

    If there is a spare token, the Boffin can give the Demon the Village Idiot ability.


Night Order

First Night

  • Bureaucrat

    The Bureaucrat chooses a player. Bureaucrat

  • Boffin

    Wake the Boffin and the Demon. Show the not-in-play good character token. Put the Boffin and the Demon to sleep.

  • Magician

    Include the Magician in the Minion and Demon Info steps.

  • Harpy

    The Harpy chooses two players. Harpy Harpy Put the Harpy to sleep. Wake the 1st target. Show the THIS CHARACTER SELECTED YOU token, the Harpy token, then point to the 2nd target.

  • Pukka

    The Pukka chooses a player. Pukka

  • Damsel

    If the Damsel was chosen by the Huntsman, show them the YOU ARE info token and their new character token.

  • Librarian

    Show the Outsider character token. Point to both the OUTSIDER and WRONG players.

  • Dreamer

    The Dreamer points to a player. Show 1 good & 1 evil character token, 1 of which is their character.

  • Seamstress

    The Seamstress might choose 2 players. Nod or shake your head. Seamstress

  • Noble

    Point to all three players marked KNOW.

  • Balloonist

    Show any player. Balloonist

  • Shugenja

    Point clockwise or anticlockwise around the circle.

  • Village Idiot

    Choose a Village Idiot to be drunk. Wake the Village Idiots one at a time, they choose a player, show either good or evil thumbs according to the alignment of that player.

Other Nights

  • Bureaucrat

    The Bureaucrat chooses a player. Bureaucrat

  • Harlot

    The Harlot points at any living player. Then, put the Harlot to sleep. Wake the chosen player, show them the THIS CHARACTER SELECTED YOU token, then the Harlot token. That player either nods their head yes or shakes their head no. If they nodded their head yes, wake the Harlot and show them the chosen player's character token. Then, you may decide that both players die.

  • Innkeeper

    The Innkeeper chooses 2 players. Innkeeper Innkeeper Innkeeper

  • Harpy

    The Harpy chooses two players. Harpy Harpy Put the Harpy to sleep. Wake the 1st target. Show the THIS CHARACTER SELECTED YOU token, the Harpy token, then point to the 2nd target.

  • Scarlet Woman

    If the Scarlet Woman became the Demon today, show them the YOU ARE token, then the Demon token.

  • Imp

    The Imp chooses a player. Imp If the Imp chose themselves: Replace 1 alive Minion token with a spare Imp token. Put the old Imp to sleep. Wake the new Imp. Show the YOU ARE token, then show the Imp token.

  • Pukka

    The Pukka chooses a player. Pukka The previously poisoned player dies then becomes healthy. Pukka

  • Vigormortis

    The Vigormortis chooses a player. Vigormortis If that player is a Minion, poison a neighboring Townsfolk. Vigormortis Vigormortis

  • Damsel

    If the Damsel was chosen by the Huntsman, show them the YOU ARE info token and their new character token.

  • Farmer

    If the Farmer died tonight, wake an alive good player. Show them the YOU ARE info token and a Farmer character token. Replace their previous token with the Farmer token.

  • Dreamer

    The Dreamer points to a player. Show 1 good & 1 evil character token, 1 of which is their character.

  • Oracle

    Give a finger signal.

  • Seamstress

    The Seamstress might choose 2 players. Nod or shake your head. Seamstress

  • Balloonist

    Show a player with a different character type to previously. Balloonist

  • Village Idiot

    Wake the Village Idiots one at a time, they choose a player, show either good or evil thumbs according to the alignment of that player.

This website is not affiliated with The Pandemonium Institute. Character icons and descriptions are the property of Steven Medway and The Pandemonium Institute.

Website made by Stuart Thomson. Source code.