BotC Script Viewer

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  • Bootlegger

    Up to 2 recommended Travellers might be in the bag & the player count lowers accordingly. Travellers are not announced, executions & exiles are equivalent.

Characters

Townsfolk

  • Grandmother

    Grandmother

    Almanac

    You start knowing a good player & their character. If the Demon kills them, you die too.

  • Pixie

    Pixie

    Almanac

    You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.

  • High Priestess

    High Priestess

    Almanac

    Each night, learn which player the Storyteller believes you should talk to most.

  • Snake Charmer

    Snake Charmer

    Almanac

    Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.

  • Innkeeper

    Innkeeper

    Almanac

    Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.

  • Gambler

    Gambler

    Almanac

    Each night*, choose a player & guess their character: if you guess wrong, you die.

  • Gossip

    Gossip

    Almanac

    Each day, you may make a public statement. Tonight, if it was true, a player dies.

  • Savant

    Savant

    Almanac

    Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.

  • Seamstress

    Seamstress

    Almanac

    Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.

  • Fisherman

    Fisherman

    Almanac

    Once per game, during the day, visit the Storyteller for some advice to help your team win.

  • Ravenkeeper

    Ravenkeeper

    Almanac

    If you die at night, you are woken to choose a player: you learn their character.

  • Tea Lady

    Tea Lady

    Almanac

    If both your alive neighbors are good, they can't die.

  • Poppy Grower

    Poppy Grower

    Almanac

    Minions & Demons do not know each other. If you die, they learn who each other are that night.

  • Bone Collector

    Bone Collector

    Once per game, at night*, choose a dead player: they regain their ability until dusk. [Reduce non-traveller player count]

  • Apprentice

    Apprentice

    On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil). [Reduce non-traveller player count]

  • Deviant

    Deviant

    If you were funny today, you cannot die by exile. [Reduce non-traveller player count]

  • Scapegoat

    Scapegoat

    If a player of your alignment is executed, you might be executed instead. [Reduce non-traveller player count]

Outsiders

  • Lunatic

    Lunatic

    Almanac

    You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.

  • Tinker

    Tinker

    Almanac

    You might die at any time.

  • Sweetheart

    Sweetheart

    Almanac

    When you die, 1 player is drunk from now on.

  • Mutant

    Mutant

    Almanac

    If you are “mad” about being an Outsider, you might be executed.

Minions

  • Poisoner

    Poisoner

    Almanac

    Each night, choose a player: they are poisoned tonight and tomorrow day.

  • Devil's Advocate

    Devil's Advocate

    Almanac

    Each night, choose a living player (different to last night): if executed tomorrow, they don't die.

  • Cerenovus

    Cerenovus

    Almanac

    Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.

  • Assassin

    Assassin

    Almanac

    Once per game, at night*, choose a player: they die, even if for some reason they could not.

  • Summoner

    Summoner

    Almanac

    You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]

Demons

  • Imp

    Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.

  • Po

    Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.

  • Vigormortis

    Vigormortis

    Almanac

    Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]

Fabled

  • Djinn

    Djinn

    Almanac

    Use the Djinn's special rule. All players know what it is.

Loric

  • Bootlegger

    Bootlegger

    Almanac

    This script has homebrew characters or rules.

Jinxes

  • Summoner Poppy Grower

    If the Poppy Grower is alive on the 3rd night, the Summoner chooses which Demon but not which player.


Night Order

First Night

  • Dusk

    Dusk

    Check that all eyes are closed. Some Travellers, Fabled, & Loric act.

  • Apprentice

    Show the Apprentice the 'You are' card, then a Townsfolk or Minion token. In the Grimoire, replace the Apprentice token with that character token, and put the Apprentice's 'Is the Apprentice' reminder by that character token.

  • Poppy Grower

    Skip Minion Info and Demon Info. Wake the Demon. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.

  • Minion Info

    Minion Info

    If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the demon.

  • Lunatic

    If there are 7 or more players, wake the Lunatic: Show the THESE ARE YOUR MINIONS token. Point to any players. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 good character tokens. Put the Lunatic to sleep. Wake the Demon. Show the YOU ARE info token and the Demon token. Show the THIS PLAYER IS info token and the Lunatic token, then point to the Lunatic.

  • Summoner

    Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.

  • Demon Info

    Demon Info

    If there are 7 or more players, wake the Demon: Show the THESE ARE YOUR MINIONS token. Point to all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.

  • Poisoner

    The Poisoner chooses a player. Poisoner

  • Snake Charmer

    The Snake Charmer chooses a player. If they chose the Demon: Show the YOU ARE & Demon tokens. Give a thumbs down. Swap the Snake Charmer & Demon tokens. Put the old Snake Charmer to sleep. Wake the old Demon. Show the YOU ARE and Snake Charmer tokens & give a thumbs up. Snake Charmer

  • Devil's Advocate

    The Devil's Advocate chooses a living player. Devil's Advocate

  • Cerenovus

    The Cerenovus chooses a player & a character. Cerenovus Put the Cerenovus to sleep. Wake the target. Show the THIS CHARACTER SELECTED YOU token, the Cerenovus token, then the madness-character token.

  • Pixie

    Show the Townsfolk character token marked MAD.

  • Grandmother

    Point to the grandchild player & show their character token.

  • Seamstress

    The Seamstress might choose 2 players. Nod or shake your head. Seamstress

  • High Priestess

    Point to a player.

  • Dawn

    Dawn

    Wait a few seconds. Call for eyes open.

Other Nights

  • Dusk

    Dusk

    Check that all eyes are closed. Some Travellers, Fabled, & Loric act.

  • Bone Collector

    The Bone Collector either shakes their head no or points at any dead player. If they pointed at any dead player, put the Bone Collector's 'Has Ability' reminder by the chosen player's character token. (They may need to be woken tonight to use it.)

  • Poppy Grower

    If the Poppy Grower died today or tonight, wake all Minions. Show the THIS IS THE DEMON token. Point to the Demon. Put the Minions to sleep. Wake the Demon. Show the THESE ARE YOUR MINIONS token. Point to the Minions.

  • Poisoner

    The Poisoner chooses a player. Poisoner

  • Innkeeper

    The Innkeeper chooses 2 players. Innkeeper Innkeeper Innkeeper

  • Gambler

    The Gambler chooses a player & a character. Gambler

  • Snake Charmer

    The Snake Charmer chooses a player. If they chose the Demon: Show the YOU ARE & Demon tokens. Give a thumbs down. Swap the Snake Charmer & Demon tokens. Put the old Snake Charmer to sleep. Wake the old Demon. Show the YOU ARE and Snake Charmer tokens & give a thumbs up. Snake Charmer

  • Devil's Advocate

    The Devil's Advocate chooses a living player. Devil's Advocate

  • Cerenovus

    The Cerenovus chooses a player & a character. Cerenovus Put the Cerenovus to sleep. Wake the target. Show the THIS CHARACTER SELECTED YOU token, the Cerenovus token, then the madness-character token.

  • Summoner

    Change the Summoner reminder token to the relevant night. Summoner If it is night 3, the Summoner chooses a player & a Demon character. Put the Summoner to sleep. Wake the target. Show the YOU ARE and Demon tokens & give a thumbs-down.

  • Lunatic

    Do whatever needs to be done to simulate the Demon acting. Put the Lunatic to sleep. Wake the Demon. Show the Lunatic token & point to them, then their target(s).

  • Imp

    The Imp chooses a player. Imp If the Imp chose themselves: Replace 1 alive Minion token with a spare Imp token. Put the old Imp to sleep. Wake the new Imp. Show the YOU ARE token, then show the Imp token.

  • Po

    The Po may choose a player OR chooses 3 players if they chose no-one last night. Po or Po Po Po

  • Vigormortis

    The Vigormortis chooses a player. Vigormortis If that player is a Minion, poison a neighboring Townsfolk. Vigormortis Vigormortis

  • Assassin

    The Assassin might choose a player. Assassin Assassin

  • Gossip

    If the Gossip is due to kill a player, they die. Gossip

  • Sweetheart

    If the Sweetheart died, a player became drunk immediately. If you haven't done this yet, do so now. Sweetheart

  • Tinker

    The Tinker might die. Tinker

  • Grandmother

    If the grandchild was killed by the Demon, the Grandmother dies too. Grandmother

  • Ravenkeeper

    If the Ravenkeeper died tonight, the Ravenkeeper chooses a player. Show that player's character token.

  • Seamstress

    The Seamstress might choose 2 players. Nod or shake your head. Seamstress

  • High Priestess

    Point to a player.

  • Dawn

    Dawn

    Wait a few seconds. Call for eyes open.

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