Each night*, the Demon attacks the next living in-play character(s) in script order. Characters who survive might get reattacked.
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Once per game, during the day, privately ask the Storyteller any yes/no question.
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
If you die at night, you are woken to choose a player: you learn their character.
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
You start knowing 1 good player.
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
If the Demon kills the King, you learn which player is the Demon. [+the King]
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Each Minion gets 3 bluffs.
You might register as evil & as a Minion or Demon, even if dead.
If you are “mad” about being an Outsider, you might be executed.
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Each night, choose a player: they are poisoned tonight and tomorrow day.
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Use the Djinn's special rule. All players know what it is.
This script has homebrew characters or rules.
https://botc-script-viewer.sthom.kiwi/wc25/trainedkiller/