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Trained Killer  by Ekin

  • Bootlegger

    Each night*, the Demon attacks the next living in-play character(s) in script order. Characters who survive might get reattacked.

Characters

Townsfolk

  • Mayor

    Mayor

    Almanac

    If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.

  • Village Idiot

    Village Idiot

    Almanac

    Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]

  • Artist

    Artist

    Almanac

    Once per game, during the day, privately ask the Storyteller any yes/no question.

  • Lycanthrope

    Lycanthrope

    Almanac

    Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.

  • Ravenkeeper

    Ravenkeeper

    Almanac

    If you die at night, you are woken to choose a player: you learn their character.

  • Monk

    Each night*, choose a player (not yourself): they are safe from the Demon tonight.

  • Fortune Teller

    Fortune Teller

    Almanac

    Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.

  • Seamstress

    Seamstress

    Almanac

    Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.

  • Pixie

    Pixie

    Almanac

    You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.

  • Steward

    Steward

    Almanac

    You start knowing 1 good player.

  • King

    Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.

  • Choirboy

    Choirboy

    Almanac

    If the Demon kills the King, you learn which player is the Demon. [+the King]

  • Amnesiac

    Amnesiac

    Almanac

    You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.

Outsiders

  • Snitch

    Snitch

    Almanac

    Each Minion gets 3 bluffs.

  • Recluse

    Recluse

    Almanac

    You might register as evil & as a Minion or Demon, even if dead.

  • Mutant

    Mutant

    Almanac

    If you are “mad” about being an Outsider, you might be executed.

  • Drunk

    Drunk

    Almanac

    You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.

Minions

  • Poisoner

    Poisoner

    Almanac

    Each night, choose a player: they are poisoned tonight and tomorrow day.

  • Spy

    Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.

  • Harpy

    Harpy

    Almanac

    Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.

  • Cerenovus

    Cerenovus

    Almanac

    Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.

  • Godfather

    Godfather

    Almanac

    You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]

  • Boffin

    Boffin

    Almanac

    The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.

Demons

  • Yaggababble

    Yaggababble

    Almanac

    You start knowing a secret phrase. For each time you said it publicly today, a player might die.

  • Lil' Monsta

    Lil' Monsta

    Almanac

    Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]

Fabled

  • Djinn

    Djinn

    Almanac

    Use the Djinn's special rule. All players know what it is.

Loric

  • Bootlegger

    Bootlegger

    Almanac

    This script has homebrew characters or rules.

Jinxes

  • Boffin Drunk

    The Demon cannot have the Drunk ability.

  • Boffin Village Idiot

    If there is a spare token, the Boffin can give the Demon the Village Idiot ability.


Night Order

First Night

  • Boffin

    Wake the Boffin and the Demon. Show the not-in-play good character token. Put the Boffin and the Demon to sleep.

  • Yaggababble

    Choose a secret phrase. Wake the Yaggababble and let them know their secret phrase.

  • Snitch

    Wake each Minion. Show the THESE CHARACTERS ARE NOT IN PLAY token and three not-in-play character tokens. Put each Minion to sleep.

  • King

    Wake the Demon. Show the THIS PLAYER IS token and the King token, then point to the King.

  • Lil' Monsta

    Wake all Minions, allow them to choose a babysitter. Lil' Monsta

  • Poisoner

    The Poisoner chooses a player. Poisoner

  • Godfather

    Show the character tokens of all in-play Outsiders.

  • Cerenovus

    The Cerenovus chooses a player & a character. Cerenovus Put the Cerenovus to sleep. Wake the target. Show the THIS CHARACTER SELECTED YOU token, the Cerenovus token, then the madness-character token.

  • Harpy

    The Harpy chooses two players. Harpy Harpy Put the Harpy to sleep. Wake the 1st target. Show the THIS CHARACTER SELECTED YOU token, the Harpy token, then point to the 2nd target.

  • Pixie

    Show the Townsfolk character token marked MAD.

  • Amnesiac

    Run the Amnesiac's ability, if applicable.

  • Fortune Teller

    The Fortune Teller chooses 2 players. Nod if either is the Demon (or the RED HERRING).

  • Seamstress

    The Seamstress might choose 2 players. Nod or shake your head. Seamstress

  • Steward

    Point to the good player marked KNOW.

  • Village Idiot

    Choose a Village Idiot to be drunk. Wake the Village Idiots one at a time, they choose a player, show either good or evil thumbs according to the alignment of that player.

  • Spy

    Show the Grimoire for as long as the Spy needs.

Other Nights

  • Poisoner

    The Poisoner chooses a player. Poisoner

  • Monk

    The Monk chooses a player. Monk

  • Cerenovus

    The Cerenovus chooses a player & a character. Cerenovus Put the Cerenovus to sleep. Wake the target. Show the THIS CHARACTER SELECTED YOU token, the Cerenovus token, then the madness-character token.

  • Harpy

    The Harpy chooses two players. Harpy Harpy Put the Harpy to sleep. Wake the 1st target. Show the THIS CHARACTER SELECTED YOU token, the Harpy token, then point to the 2nd target.

  • Lycanthrope

    The Lycanthrope chooses a player. Lycanthrope

  • Lil' Monsta

    Wake all Minions, allow them to choose a babysitter. Lil' Monsta A player might die. Lil' Monsta

  • Yaggababble

    For each time the Yaggababble said the phrase today, you may choose a player. They die. Yaggababble

  • Godfather

    If an Outsider died today, the Godfather chooses a player. Godfather

  • Choirboy

    If the Demon killed the King, point to the Demon player.

  • Amnesiac

    Run the Amnesiac's ability, if applicable.

  • Ravenkeeper

    If the Ravenkeeper died tonight, the Ravenkeeper chooses a player. Show that player's character token.

  • Fortune Teller

    The Fortune Teller chooses 2 players. Nod if either is the Demon (or the RED HERRING).

  • Seamstress

    The Seamstress might choose 2 players. Nod or shake your head. Seamstress

  • Village Idiot

    Wake the Village Idiots one at a time, they choose a player, show either good or evil thumbs according to the alignment of that player.

  • King

    If the dead equal or outnumber the living, show the character token of an alive player.

  • Spy

    Show the Grimoire for as long as the Spy needs.

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