Each night*, the Demon attacks the next living in-play character(s) in script order. Characters who survive might get reattacked.
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Once per game, during the day, privately ask the Storyteller any yes/no question.
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
If you die at night, you are woken to choose a player: you learn their character.
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
You start knowing 1 good player.
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
If the Demon kills the King, you learn which player is the Demon. [+the King]
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Each Minion gets 3 bluffs.
You might register as evil & as a Minion or Demon, even if dead.
If you are “mad” about being an Outsider, you might be executed.
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Each night, choose a player: they are poisoned tonight and tomorrow day.
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Use the Djinn's special rule. All players know what it is.
This script has homebrew characters or rules.
Check that all eyes are closed. Some Travellers, Fabled, & Loric act.
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the demon.
If there are 7 or more players, wake the Demon: Show the THESE ARE YOUR MINIONS token. Point to all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
Wait a few seconds. Call for eyes open.
Check that all eyes are closed. Some Travellers, Fabled, & Loric act.
Wait a few seconds. Call for eyes open.
https://botc-script-viewer.sthom.kiwi/wc25/trainedkiller/