If 5 or more players live, evil players who nominate other living evil players (not Travellers) immediately swap characters.
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Each night*, you learn if a Minion nominated today.
Each night*, you learn which character died by execution today.
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Once per game, during the day, privately ask the Storyteller any yes/no question.
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
If you die at night, you are woken to choose a player: you learn their character.
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
When you die, the Storyteller gains a Minion ability.
If you die by execution, your team loses.
If you are “mad” about being an Outsider, you might be executed.
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Once per game, at night*, choose a player: they die, even if for some reason they could not.
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Use the Djinn's special rule. All players know what it is.
This script has homebrew characters or rules.
https://botc-script-viewer.sthom.kiwi/wc25/warrens/