All Minions are Witches. Nominated Demons can not move tonight.
You start knowing 1 good player.
You start knowing 3 players, 1 and only 1 of which is evil.
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Each night*, you learn if a Minion nominated today.
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
You might register as evil & as a Minion or Demon, even if dead.
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Each Minion gets 3 bluffs.
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Once per game, 1 good player might get incorrect information.
This script has homebrew characters or rules.
https://botc-script-viewer.sthom.kiwi/wc25/witchhunt/