Each night*, all players secretly choose in advance to live or die if they were to be chosen by the Al-Hadikhia. Al-Hadikhia choices are not announced.
You start knowing 1 good player.
You start knowing how many pairs of evil players there are.
You start knowing that 1 of 2 players is a particular Minion.
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Each night*, you learn which character died by execution today.
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Each night*, choose a player & guess their character: if you guess wrong, you die.
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
You are safe from the Demon.
If you die at night, you are woken to choose a player: you learn their character.
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
You might register as evil & as a Minion or Demon, even if dead.
When you die, 1 player is drunk from now on.
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Each night, choose a player: they are poisoned tonight and tomorrow day.
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
The Al-Hadikhia chooses three players.
Wake the player marked 1 and say "the Al-Hadikhia has chosen", then the player's name, then "Do you choose to live?" They either nod or shake their head. Put them to sleep and add or remove shrouds accordingly. Repeat for players marked 2 and 3. If all three players are now alive, add a shroud to all three.
https://botc-script-viewer.sthom.kiwi/wc25/wonders/