BotC Script Viewer

Script Viewer

show me wonders  by DinosaurSatan

  • Bootlegger

    Each night*, all players secretly choose in advance to live or die if they were to be chosen by the Al-Hadikhia. Al-Hadikhia choices are not announced.

Characters

Townsfolk

  • Steward

    Steward

    Almanac

    You start knowing 1 good player.

  • Chef

    You start knowing how many pairs of evil players there are.

  • Investigator

    Investigator

    Almanac

    You start knowing that 1 of 2 players is a particular Minion.

  • Librarian

    Librarian

    Almanac

    You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)

  • Undertaker

    Undertaker

    Almanac

    Each night*, you learn which character died by execution today.

  • Innkeeper

    Innkeeper

    Almanac

    Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.

  • Gambler

    Gambler

    Almanac

    Each night*, choose a player & guess their character: if you guess wrong, you die.

  • Gossip

    Gossip

    Almanac

    Each day, you may make a public statement. Tonight, if it was true, a player dies.

  • Nightwatchman

    Nightwatchman

    Almanac

    Once per game, at night, choose a player: they learn you are the Nightwatchman.

  • Professor

    Professor

    Almanac

    Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.

  • Soldier

    Soldier

    Almanac

    You are safe from the Demon.

  • Ravenkeeper

    Ravenkeeper

    Almanac

    If you die at night, you are woken to choose a player: you learn their character.

  • Mayor

    Mayor

    Almanac

    If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.

Outsiders

  • Drunk

    Drunk

    Almanac

    You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.

  • Recluse

    Recluse

    Almanac

    You might register as evil & as a Minion or Demon, even if dead.

  • Sweetheart

    Sweetheart

    Almanac

    When you die, 1 player is drunk from now on.

  • Moonchild

    Moonchild

    Almanac

    When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.

Minions

  • Godfather

    Godfather

    Almanac

    You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]

  • Poisoner

    Poisoner

    Almanac

    Each night, choose a player: they are poisoned tonight and tomorrow day.

  • Spy

    Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.

  • Pit-Hag

    Pit-Hag

    Almanac

    Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.

Demons

  • Shabaloth

    Shabaloth

    Almanac

    Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.

  • Al-Hadikhia

    Al-Hadikhia

    Almanac

    Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.


Night Order

First Night

  • Poisoner

    The Poisoner chooses a player. Poisoner

  • Godfather

    Show the character tokens of all in-play Outsiders.

  • Librarian

    Show the Outsider character token. Point to both the OUTSIDER and WRONG players.

  • Investigator

    Show the Minion character token. Point to both the MINION and WRONG players.

  • Chef

    Give a finger signal.

  • Steward

    Point to the good player marked KNOW.

  • Nightwatchman

    The Nightwatchman might choose a player Nightwatchman Put the Nightwatchman to sleep. Wake the target and show the THIS PLAYER IS and Nightwatchman tokens and point to the Nightwatchman.

  • Spy

    Show the Grimoire for as long as the Spy needs.

Other Nights

  • Poisoner

    The Poisoner chooses a player. Poisoner

  • Innkeeper

    The Innkeeper chooses 2 players. Innkeeper Innkeeper Innkeeper

  • Gambler

    The Gambler chooses a player & a character. Gambler

  • Pit-Hag

    The Pit-Hag chooses a player & a character. If they chose a character that is not in play: Put the Pit-Hag to sleep. Wake the target. Show the YOU ARE token & their new character token.

  • Shabaloth

    A previously chosen player might be resurrected. Shabaloth The Shabaloth chooses 2 players. Shabaloth Shabaloth

  • Al-Hadikhia

    The Al-Hadikhia chooses three players. Al-Hadikhia Al-Hadikhia Al-Hadikhia Wake the player marked 1 and say "the Al-Hadikhia has chosen", then the player's name, then "Do you choose to live?" They either nod or shake their head. Put them to sleep and add or remove shrouds accordingly. Repeat for players marked 2 and 3. If all three players are now alive, add a shroud to all three.

  • Godfather

    If an Outsider died today, the Godfather chooses a player. Godfather

  • Gossip

    If the Gossip is due to kill a player, they die. Gossip

  • Sweetheart

    If the Sweetheart died, a player became drunk immediately. If you haven't done this yet, do so now. Sweetheart

  • Professor

    The Professor might choose a dead player. Professor Professor

  • Moonchild

    If the Moonchild is due to kill a good player, they die. Moonchild

  • Ravenkeeper

    If the Ravenkeeper died tonight, the Ravenkeeper chooses a player. Show that player's character token.

  • Undertaker

    If a player was executed today, show their character token.

  • Nightwatchman

    The Nightwatchman might choose a player Nightwatchman Put the Nightwatchman to sleep. Wake the target and show the THIS PLAYER IS and Nightwatchman tokens and point to the Nightwatchman.

  • Spy

    Show the Grimoire for as long as the Spy needs.

This website is not affiliated with The Pandemonium Institute. Character icons and descriptions are the property of Steven Medway and The Pandemonium Institute.

Website made by Stuart Thomson. Source code.